Dimension Drive

Dimension Drive Update #37: Stability and clean up.

Version
Update #37: Stability and clean up.
Version Date
May 20, 2017
Links

Patch Notes

Update #37: Stability and clean up.


Hello everyone !

We know, we are a couple of days late with this one. We wanted to release as usual but a big nasty bug has prevented us from doing it until now. Anyhow, what's this update bringing this time? Any fancy new enemy? Some big weapons? RPG elements? Well… not really.

This time we have concentrated mostly on stability improvements, gameplay tweaks and bug fixes. It may seem as not much new is there in terms of content but believe us the updates are under the hood.

In the last updates we have been adding a ton of stuff rapidly, new enemies, weapons, gameplay changes, difficulties, save slots… And those things came in hot from the oven. All of this lead to a build state that was less clean and stable. So, it was time to fix that.

Ok, so what exactly this update brings then? Here it is, build 0.8.1.41 changelog:

  • Energy received from each enemy has been rebalanced. All enemies give now an amount of energy back that should be more proportional with the amount of energy you spend to kill them.
  • Energy drops behaviour has been changed. Now, they will give you energy in the side you collect them. This means that the more you kill the more you can… keep on killing!
  • Shield regeneration in Normal mode is now 20 seconds instead of 10. It was way too easy…
  • We have nerfed The Flak shotgun. Now it will do half of the damage it was doing before, it still packs a punch but it's not so overkill.
  • Level 1-3 ending contains now a high speed area instead of the previous mini-boss. This goes in the direction of introducing the mechanic and prepare you for the real challenges ahead (level 2-3 and 3-3 when it comes).
  • Several story fixes to the Spanish translation.
  • Obviously, a new biweekly multiverse level.

We have also fixed the following bugs:
  • #382 - Blade MK3 enemies does not flash on impact
  • #381 - Life bars appear with wrong value after death
  • #380 - Incorrect input in menus
  • #379 - Game skipping levels
  • #378 - Boss dead does not produce screenshake
  • #377 - Re-arrange levels on world 1 selector screen
  • #376 - graphic glitches on ubuntu 17.04
  • #333 - SF energy ball has to appear on top

Finally, we want to inform you that the next update will come in 3 weeks instead of 2. The reason for this is that we are travelling to the US to showcase at Momocon in Atlanta. If you plan to be there please pass by and say hi!

As usual remember that we will be watching all our official channels for your feedback.



Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!