Divine Arms
Divine Arms 2.35
Patch Notes
2.35
Animations.
I've done a couple of tests and will finalize the style this month. Aside from other sprite animations like Siggy getting armor recovery, I'm pretty much done with the tech demo and will focus the next months doing the spicy animations. Again, no Chris Armin quality. In fact, to be honest I'm leaning towards good enough and quick because, again, I still have to do the code, add them in etc etc.
I'll once again finish a loop this week and I'll let you decide if it's good or more than enough. I need to get to a certain style and flow that matches the development in general.
If I do it too much, I notice I get burned out easily and when I come back to coding, I sometimes forget my game logic, so again, a balance to overall game development and visuals.
Game State