Divinity Chronicles: Journey to the West

Divinity Chronicles: Journey to the West Weekly Update! 2022-04-03

Version
Weekly Update! 2022-04-03
Version Date
April 3, 2022
Links

Patch Notes

Weekly Update! 2022-04-03

This week, we added a new feature to allow Holy Monk to capture bosses. We continue enhancing Heroes, NPCs, and Companions, and improving optimization and fixing bugs.

Major Updates



Now Holy Monk can upgrade 1 Spirit Pact card to capture Boss in the Event of “Corvus Kingdom”! Remember that you will need to get the “Gold Jade Bar” from the Dead King in a previous event “An ask from the Dead King” to enable this choice.




Optimization



Performance

  • Unify image loading to enhance loading performance
  • Clean up assets and Cache relic image to reduce memory consumption
  • Preload card and status effects for combat for better loading speed
UI Improvement

  • Show tooltip when using a consumable to improve the usability

Enhancement and Balancing


Game Logic
  • Change event of Corvus Kingdom to allow 1 Spirit Pact card to capture Boss NPC.
  • Preach: cannot preach for duplicated NPC

Wukong
  • Starting HP: 70 HP -> 75 HP
  • Little Monkeys: deal 2 base damage -> 3 base damage.
  • Tiger Inside: only Wukong cards counts -> all cards
  • Igniting Strike: applies 1 burning -> 2 burning
  • Fishing the Moon: Before next turn, gain 1 Evasion when receiving HP damage.
  • Secret Power: Loss 2 HP, gain 2 energy -> Loss 3 HP, gain 1 energy and draw 2 cards
  • Conserve Strength: 5 block -> 7 block; upgraded: 8 block -> 11 block
  • Expose Weakness: Applies Vulnerable -> applies Weak, and does not require HP damage.
  • Like a fortress: Uncommon -> Common, 18 block -> 16 block.
  • Last Resort: Energy cost 1-> 0.
  • Break the Soul: Move card from discard pile back to hand ->gain block equal to 3 times of target's burning count.
  • Ashen Hair: Energy cost 2->1

White Dragon
  • Starting HP: 75 HP -> 70 HP
  • Angry Dragon: Add wet and freezing requirement
  • Dragon Shout: now 1 of 6 cards available to choose in the initial event
  • Swift Thrust: 8 damage -> 14 damage, applies 2 Weak; Energy cost 1->2
Holy Monk
  • Avici: Add “Exhaust” keyword. Uncommon -> Rare.
  • Fearless: energy cost 1->0
  • Absorb Strength: energy cost 1->2. Damage 6->16.
  • Sinful: applies to all teammates -> applies to only Holy Monk.
  • Absorb Life: Add “Retain” keyword. Absorb Current HP -> Absorb Max HP
  • Sermon: now causes the target to lose 5% HP each turn.
  • Double Down: Add “Exhaust” keyword. Energy cost 2->1; Upgraded version: Energy cost -1 -> Add “Retain” keywords.
  • The Good Within: Add “Retain” keyword. Energy Cost 2->1
Neutral Card
  • Magic Shield: Add “Retain” and “Exhaust” keywords.
  • Divine Beads: 3 Curse or 3 Bless -> 5 Curse or 5 Bless
  • Regret: Add “Exhaust” keyword
NPC
  • Fire Spider: Angry will be triggered by any HP damage, not only Attack damage.
  • Yellow Phantom: Add WindShield to AI when he is a minion.
  • Master Zenith: MAX HP: 80-80 -> 75-80
  • Black Hurricane:
    • Base damage 9 -> 8
    • MAX HP: 90-100 -> 85->95
    • Skeleton Queen: Needs only 1 soul essence to revive all bone piles
    • Spider Queen:
      • Spider form lasts 4 turns -> 5 turns.
      • Spider offspring count 2 -> 3
      • Son of Fire:
        • Max HP: 220-210 -> 220-230
        • increase Block of Necrofire Shield
        • The Centipede Monarch: Eye count 7 -> 8 (Trial level 18: eye count 10->12)
        • Voodoo Elder: base damage 30->25
        • Voodoo Witch: base damage 30->27
        • Voodoo Worm: Max HP 200->150
        • Rodent Duchess:
          • Increase Rodent Duchess's escape requirement to 10.
          • Demonic Siren: AOE -> single target.
          • Carp King: summons 1 guardian -> 2 guardians

          Companion
          • Vanquisher of Evil:
            • Passive: when an ally is defeated, gain 1 strength -> gain 1 energy and draw 1 card.
            • Sword Breaker: Applies 1 rupture -> applies 1 cursed
            • Shadow Fairy: now heal 4/7/10 HP to the team after each combat.
            • Haunting Beauty: Beautiful Kisses: remove “Exhaust” keywords
            • Dark Unicorn:
              • Passive skill: team immune to bleeding.
              • Lunar Eclipse: energy cost =0, applies 1 Blind to all enemies.
              • Soul Ritual: available at level 2.
              • Soul Transfer: Energy cost 2->1
              • Soul Absorption: absorb 6% -> 8%
              • Breeze the Apprentice: Holy Spell: Add “Retain” keyword.
              • Pine Fairy: The Winter Lady: Add “Retain” keyword. Applies 2 Freezing.

              Relics
              • Fortification scroll: now gives invincibility at start of turn
              • Tiger Vest: now gives Block at start of turn
              • Miracle silk wrap: gain 2 block for each teammate -> 3 block
              Consumables
              • No balance patch.

              Bug Fixes


              Game logic bug fixes
              • Only track journal when create new story or load a story to improve the accuracy of statistics
              • Fix a bug where the second time you use “Resurrection” Card will trigger a crash
              • Fix a bug when wolf cub is using Need Milk on wolf mother and they are both on the player's side
              • Fix a few buffs and debuffs that should be cleaned up but weren't
              • Fix a few companion cards that do not get learned correctly by Dragon Princess
              • Fix a bug when Confused is applied to a Shape Shifting card and the Energy cost will become random
              • Fix a bug when Confused is applied to a Spirit Shifting card and the Energy cost will become random
              • Fix a bug when Crystal Dice is applied to a Spirit Shifting card and the Energy cost will become random
              • Fix a bug that Demonic Parasol triggers Nine Headed Phoenix's poisons
              • Fix a bug that Forgotten exhausts companion curse cards
              • Fix a bug when shapeshifting an attack card will stop leveraging strength from dealing damage
              Localization and text bug fixes
              • Achievement description bug fix
              • Card description bug fixes and adjustments
              • Fix some English typos
              Other Bug Fixes
              • Fix highlight effects for status UI
              • Fix couple of Card Icons
              • Fix some status card background
              • Fix some assets
              • Fix Step by Step animation