A critical issue was resolved where the Full Stack Edition reverted back to the free edition when restarting the game.
When you buy the Full Stack Edition, there's now a nice thank you sequence (thanks to everyone that already bought a copy, your support is appreciated)
Smaller changes and fixes
Objects cannot be grabbed until a challenge is started, which was not super clear. So we added a greyed-out transparency effect.
If you clear the final level of the free edition, a greyed-out level selection box will indicate that you cannot play the next levels.
Some issues with objects falling through the floor when changing the table height were fixed.
A few minor clear condition and text tweaks.
Fixed right controller rotation for Valve Index.
The correct version number is shown in-game to allow for easier troubleshooting.
Next up
We started work on a Passthrough (AR) version, mainly focusing on object spawn logic and integrating a brand-new UI that suits Passthrough better than the current one.
We're implementing a range of color sets that makes the game more accessible for people with color vision deficiency.