This version has revised costs for all pretenders and the amount of
design points available has been increased by 150 for pretenders and
100 for disciples. There are also a bunch of new pretenders to choose
from and the dominion spread mechanic has been tweaked to make it
easier to play with a low dominion score. There are also various
performance improvements, bug fixes, new mod commands and new random
events.
Game- More varied pretender costs and +150/+100 design points
- Pretender cost auto calculation
- Dominion spread chance changed to 50% + dom str*5%
- Shape changing units can die in one strike if it's powerful enough to kill the next shape too.
- Auto kill occurs 20 rounds later to give more time for auto rout.
- Rainbow didn't affect allies, fixed
- New monster pretenders
- Some new pretender titles
- Changed the selection of pretenders for some nations
- New graphics/sounds for some spells
- Adding thrones to .map files automatically adds ascension points too
- Independent wizards got more spells researched
- Can select players with only 1 nation in era
- New throne effect 'Dominion conflict bonus'
- Mercenaries no longer drown when unhired
- Siren's lure didn't work, fixed
- Monolith could blink and use stygian paths
- Wish fix
- Nicer handling of corrupted turn files
- Geoglyph didn't reduce MR properly
- Supaya reanimation changes
- Print 'defence negates' on those weapons
- Void Lord cannot have helmet
- Serpent tailed pretenderws can wear armor
- Battle performance improvement
- Host performance improvement
- uw stat, spells and item fixes
- Dragons did not use ammo for breath weapon in melee
- Slash/Pierce weapons only gets -1 penalty under water
- Underwater non pierce penalty fix
- Stone beings not affected by plague or disease
- New magic item for Nazca
- Crumble was way too effective
- Send horror resulted in one horror too many
- Theft of the Sun now affects resources too
- Don't auto summon units when you have fled the field
- Max number of commanders increased 9990 -> 20000
- Max number of units increased 160000 -> 250000
- New option: –maxunits to limit number of units
- Disease effect on death blessed arrows didn't work
- Ethereal did not offer protection against some non damaging spells
- Xibablba UW defence fix
- Improved gem cheat detection
- Cheat detection fix for mercs
- Random map generation speedup
- Improved dirt generation on random maps
- New switches for random maps: –mapdirt, –mapdirtcol, –mapdirtsize
- Minor memory leak fixed
- Game info says whether story event are enabled or not
- Snow/Rain/Sea graphics performance improvement
- Altered snow and rain fall
- Site power that kills undead & demons only affected undead
- Swamp survival boots didn't help against miasma
- Azi and Drakon have 3 head slots
- Demonic Locusts
- Dementia didn't heal correctly
- Gossamer Cloth etc didn't give properly rounded scout reports
- Bug fix for shape shifting units starting with magic items
- Flying raiders needed 10000 patrollers to get caught
- Xibalba dart throwers in towers has dmg value 12 instead of 0
- Corpse Eater icon
- Pretender discounts can now be set per nation
- Stat fixes
- Site fixes
- Events updated
- Typos fixed
AI- AI lab building improvements
- AI Mictlan more likely to blood sacrifice
- AI gem usage fix
Modding- New poptype mod commands: #defunit1, #defmult1, #defcom1, etc.
- New mod commands: #disableoldnations, #clearallevents
- New mod commands: #batstartsum6d6 … sum9d9
- New mod commands: #req_targitem, #req_gold, #killpop, #removesite
- Event mod command renamed #newsite -> #addsite
- New unlimited always event (rarity 5) for modding
- Rarity 13 events also happens at low population levels
- New nation mod commands: #cheapgod20, #cheapgod40