This update has a bunch of bug fixes and tweaks, most of them from Dominions 5. There is also a new simple but very convenient feature (also from Dominions 5), press 'x' to repeat last scripted spell.
General- Can press 'x' to repeat last scripted single round order
- Error message when having too many underwater nations for the chosen map
- Temple destroyed when losing province in random event
- Constructs can no longer use enemy owned labs to heal (sieging, sneaking)
- Show poison damage in spell info
- Prot 0 units were never targeted by combustion
- God vessel non-wishable
- Random gods were not purged properly
- Fixed bug with pretender residue from game creation
- Event uniqueness not initialized properly
- Fix for blind & eye loss stat info
- Fix for random maps with too much water
- New tip
- Stability improvements
- Event fixes
Modding- Mod item sprites were not downloaded from network server
- Increased max number of mod images for network 1000 -> 2500
- #supply for sites now accepts larger values
- Modding magic items could cause a spell to be named "end"
- Memory leak fix for mods
Linux/Mac OSX- Disable multiai by default
- Wars were not spread properly to disciples with multiai on