A new nation appears, Mekone is a nation of giants that have unfinished business with the Gods. The random map creation has also been improved together with new features for the map editor. There are also new modding commands, some new contents for other nations, battle AI improvements, performance improvements and a whole bunch of bug fixes and minor tweaks.
General- New nation: Mekone
- New god epithets
- New Hero for EA Ermor
- New spell: Sow Dragon Teeth
- New item: Boots of water walking
- MA Man recruitment cost tweaks
- Attack rear now less reliable
- Leper effects only results in one message per province
- Battle performance improvement
- Huge battles start in slow motion
- 'x' for super slow motion
- Skip turn (n) speeds up more and returns to old playback speed
- Raise/lower camera in battle with mouse wheel
- Champion's Skull 10 -> 5 death gems
- Battle AI slightly more willing to use gems at all
- Sun awe more effective during Second Sun and Solar Brilliance
- Events cannot occur if affected nation isn't in play
- Limit number of units for commanders in events automatically
- Fatigue 25 -> 50 for dmg
- Took too little damage from communions
- Smoother text scaling for income boxes
- Too many combat recordings could crash the game
- Network clients can change team nbr and pretender/disciple settings
- Fix for multimove out of besieged castle
- Fix for random gods with 3 in sorcery/element
- Fix for communion damage
- Fix for battle teleport
- Fix for Hunter of Heroes crashing the game
- Awe works against trample
- Charge bonus is strength limited
- Improved message for farstrike spells
- Cannot view battlelogs outside combat
- Communion fix (Masters casting slave)
- Skirmisher trait for Ulm and Mekone
- Fix for ranged target prediction
- Unholy Weapons now affect pretenders too
- Fix for Erytheian princesses and unaging
- Fix for Throne of Creation
- Shock damage could stun even when no damage was inflicted
- Blood slaves started on walls
- Fix for host time skew
- Stupid units no longer attack themselves
- Spellcasters in drawn out single combat will advance eventually
- Fix for Mace of Eruption weapon info
- Event unrest has a random variation
- Chorus communion restricted properly
- Prevent events causing negative population
- God Vessels unwishable
- Network showed disabled nations
- Immortal now works when dying from some more unusual circumstances
- Higher chance to remove some afflictions when reforming body
- Fix for resource computation on multi turn commanders
- Ardmon's Soul Trap didn't work
- Hall of Fame size didn't wrap around properly
- Wait now counts as Defend regarding siege strength
- Typos fixed
- New events
- Stat fixes
Map Related Changes- Can set team start positions in map editor
- Can hide flags in map editor
- Tweaked filters in map editor
- Better island and small sea creation for random maps
- Use swapfiles during random map generation (less memory usage)
- C'tis doesn't mind starting next to many rivers, others do
- Mapeditor: Ctrl-b = load border pic and autocalculate areas
- New map command: #teamstart
- randommap progress bar improvement
Modding- temporary blood slaves create real blood slaves in battle
- event #exactgold didn't work
- Fix for modding fly- and explosion particle effects
- Armor modding: #magicarmor, #woodenarmor, #ironarmor
- Event modding: #req_2monsters, #req_5monsters, #2d3units - #4d3units
- Event modding: #cleartag, #claimthrone, #poison, #xp, #kill2d6mon