This update has two new middle age nations Phlegra, Deformed Giants and Phaeacia, Isle of the Dark Ships. There are also new spells and tweaks mainly for the greekish nations.
There is also a more detailed and logical hit location system. The shape of the monster will influence what body parts are reachable. A size 6 giant snake will be much easier to reach and hit in the head than a size 6 giant humanoid, an elephant will be somewhat in between.
New Throne defenders and measures have been taken to make throne defenders get enough supplies even when playing on high independent strength settings. There are also be some UI improvements, new minor features and the usual bug fixes and modding improvements.
General- 2 new middle era nations: Phlegra and Phaeacia
- Bodytypes for monsters (more logical hit locations)
- LA Agartha gets extra entrance guards in cave PD and none otherwise
- LA Arcoscephale +1 divine title
- New heroes for Erytheia
- Erytheia got national fort defenders over water too
- Ritual messages have both 'goto commander' and 'goto targeted province'
- Late Arcoscephale has the new Syncretism ability
- New spell for greeks: Forge Brass Bull, Craft Keledone
- New spell for late Pythium: Taurobolium
- Spell for Mekone: Blessing of the Godslayer
- New look for some spells
- Improved Spell AI for sacred spells
- New commander for late Arcoscephale: Cerulean Commander
- New spells for Phaeacia and Erytheia: Call Ladon, Contact Hesperide
- New spell Summon Hound of Twilight for all Greek nations
- Golden Apple event for Phaeacia and Erytheia
- Summon Hekateride & Summon Daktyl for Erytheia too
- New layout for menu in battle
- Another message level that is basic log, but with dark background
- Removed change battle graphics detail with 5-9
- Some units from rituals causing battles did not show up in battle summaries
- Send Horror rituals never resulted in a horror mark
- Mekone: Geronte and Ephor cheaper
- Mekone: Basileus +1 water magic
- Devils from Soul Contracts could disturb the bodyguard squad
- Blood Vengeance effect more visible over long distances
- Removed nostart on Silent Sea islands
- Chill Aura was not printed among bless effects
- Tweaked spell terrain restrictions
- Events stealing provinces destroys temple too
- Merc units could be transferred to garrison in one circumstance
- Can no longer interact with random events while sneaking
- Vastness better at obeying scripted orders
- Flame Jelly has fire shield that works under water
- Fire shield doesn't strike on secondary attacks
- Dragon Teeth, number of effects 5 -> 10
- Cyclops Shepard Shaman with Muflons
- Shrunken commanders drawn smaller on commander tokens
- Small elementals drawn smaller outside battle too
- Army rout less affected by PD and slaves dying
- Suitable throne defenders for more wild and death thrones
- Return gems before changing spell to make it easier to switch between spells
- Hit location details printed under Size
- Gigantes affliction resistance and cheaper
- Gigantes of Mekone more skillful
- God Slayer Spear +1 att & dmg
- Greyed out order for search/preach when they aren't useful
- Inspirational Presence no longer gives leadership to sacred scouts
- Dragon could not fire after voluntarily changing shape
- Fix for flippering berserkers
- Riches from Beneath gives more gold too and is extra good for mines
- New dual colored team squares
- Invisible units could be seen in scout reports
- Only one spy message from multiple spies doing instill uprising in same land
- Proper reincarnation for late Arcoscephale
- Graph knowledge spreads to all allies
- Less defenders in waste
- Supply items for some throne defenders
- More orders remain during item redistribution
- Don't cast petrify on petrified targets
- More space for commander tokens on map screen if playing on widescreen monitor
- It was possible to use undisciplined as bodyguards
- Fix for disease spreader not affecting units
- Can change between different event interactions directly
- Stability improvement
- Stat fixes
- Event fixes
- Typos fixed
Modding- Mod command #eyeloss works on items too
- New monster/item mod commands: #unsurr, #skirmisher
- New spell mod command: #nogeodst
- New mod command: #commaster
- Autocost takes 25-75% randoms into account as well