This update comes with Steam Workshop support for maps, a few new arch-mage pretenders, a new spell, some AI improvements and a whole bunch of tweaks and bug fixes.
General- Workshop for maps
- 3 new Arch Mage pretenders
- New twiceborn shapes
- Blood slaves are usually not present during assassinations
- New spell: Awaken Jotun Draugar
- Maps can have all files in its own subfolder
- Download maps in savegame dir when playing via network
- Luck no longer affects dead people
- Size modified weapon lengths now works properly versus damage shields
- Ulm shields got increased resource cost
- Old Dominions 4 start option –passmount removed from –help
- Spell scripting takes Strength of Gaia into account
- More bronze weapons for Pangaea
- Utgård, Phaeacia and T'ien Chi now starts with max upgraded forts
- Poison Slings had incorrect graphical effect
- Fire at closest with mindblasts could target non-mindless units
- Wrong PD in new bronze indep poptype fixed
- Mercs will desert if their leader is dead for unknown reasons
- Twiceborn no longer affects demons
- Smaller less likely to be hit than larger if in same square
- Goto commander replaced with goto province when commander is dead
- Parting of the Soul didn't produce any birds
- Ravenous Swarm didn't work
- Growing Fury didn't work
- Foul Air didn't work
- No fort upgrade construction can be performed if fort is or becomes under siege
- Magic Duel more likely to be cast in huge battles
- 'P' for preach shortcut didn't work in allied provinces
- AI can sail
- AI use a second slot in research queue too
- Events can now send a message to a second affected player too
- Event fixes
- Stat fixes
- Typo fixes
Modding- Fix for sites with wallunits
- New event commands: #req_nonation, #req_notforally, #extramsg
- New commands for UW PD
- New commands: #defunit1c..d & #defmult1c..d
- New monster command: #twiceborn
- Using mods could result in "No Name" commanders for Phlegra