All Nordic giant nations have been updated and there is one entirely new nation called Vaettiheim. Vaettiheim is a nation of mostly small goblins called Vaettir, but there are also a few giants there. There is also a lot of minor improvements, balance tweaks, bug fixes and new commands for modders.
General- New late age nation: Vaettiheim
- Niefelheim, Jotunheim and Utgård have been updated
- New heroes for Jotunheim and Utgård
- New rituals: Summon Dwarf of the Four Directions and Winter's Call, Summon Rimvaetti
- Illwinter global now enables a limited recruitment of Niefel Giants in all Forts
- Illwinter cold spread didn't work correctly
- Moose Riders leave behind a rider when the moose die
- More Nordic names
- Curse Tablet is now difficult to resist
- New Pretender Gods: Great Archon, King in Yellow, Serpent of the Underworld and Demiurge
- New unit for LA Marignon: Plague Doctor
- New twiceborn chassis
- Twiceborn ritual cost is now size dependent
- Option to close windows by clicking outside them
- Speedup when selecting commander with sail ability
- Icon for Summon Allies
- Ind hidden dominion information leakage fixed
- Flame Jelly fireshield didn't work under water
- Squad size was not always updated correctly after setting guard commander order
- lumber construct increased prot
- Mictlan jaguar pretender cost fix
- New icons for some underwater sites
- Contact Jinn & Summon Jinn Warrior more expensive
- Na'Ba lab cost 250 only in wastes
- Hit locations did not take Larger bless into account
- Supply usage did not take Larger bless into account
- Weapon damage no longer capped to 50% on head hits on a being that cannot live without its head
- Unique non-artifacts could be mass produced on one turn, fixed
- Minor fatigue damage vs immune beings no longer shown in log (chill/heat auras)
- Automatically found sites are now found on turn 0 (for games with extra start provinces)
- Crossbows and Arbalests had infinite ammo, fixed
- Beam Weapons no longer hit the user
- Fix for battle summonings from retreated units
- Break Siege now lasts for the entire turn (also vs. random events)
- It was possible to keep reanimating Supayas when besieged
- Wrong popup for Supaya reanimation
- Most heroes are now unique, i.e. there can be only one of each
- Kavi Archer cheaper
- Zhayedan more expensive and -1 Att skill
- Caelum could sometimes get guardian angles for non-priests, fixed.
- Commander recruitment point fix
- New random pretender title
- Improved spell info for certain combat spells
- Recruitment greyed out when province has 0 resources
- Faery Queen now has Iron Vulnerability
- Message when a commander dies from old age
- Items didn't go to lab when dying from old age due to ritual, fixed
- Assassination targets now don't care about conservative gem usage
- Some battlefield wide offensive spells will never be cast against few opponents in order to save gems (especially when on conservative gem usage)
- Huntress for Ind 2 rec points
- Perpetual Storm now always has a visible snow/rain effect in battle
- Undo for Alchemy
- Help screen for Alchemy
- Arena combatants could refuse to fight when they wore the slave collar
- Net and Web are now separate effects
- Possible game freeze fix
- Ghost Ship Armada wasn't removed properly when the last armada was defeated
- Mictlan Slave Warrior got a Stone Spear
- Darkvision bless effect from sites wasn't shown properly
- Ind Lord of Heathen Tribes ability is no longer restricted to one per province
- Ind Lord of Heathen Tribes ability now increases unrest slightly
- Ind Bishop Vicomte & Viceroy Primate now reduces less unrest
- Game Victory message is now written to debug log
- New random events
- Event fixes, stat fixes, typo fixes
Modding- New nation commands: #defchaos, #defsloth, #defdeath, #defmisfortune, #defdrain
- New nation commands: #badindpd, #coastrec, #coastcom
- New site commands: #nat, #natcom, #natmon
- New monster commands: #domshape, #notdomshape
- New monster & item commands: #dompower, #slaver, #slaverbonus
- New item command: #deathpower
- Maximum number of descriptions increased
- #snaketattoo didn't work
- New event commands: #req_arenadone, #req_godismnr
- Don't crash when the maximum number of researched spells for a player has been exceeded
- Fix for #noreqlab getting the wrong popup
- #req_targnotowner and similar new commands didn't work
- #tempscalecap now caps all scales