This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events.
General- Aiming overcompensated for fast units, fixed.
- Wishing for non unique items didn't work properly
- Communions did not boost spell ranges properly
- Iron Darts and some other spells/missiles were not properly affected by shields
- A unit can now have more simultaneous effects on it (to prevent communion exploit)
- Fix for hit areas when clicking on sprites
- Settings window can be closed by the return key
- Could use some army formation setup shortcuts when it shouldn't be possible
- Desert vegetation bug fix
- Problem with specstart in map file fixed
- Ongoing construct palisade orders are removed when finding a fort in a site
- Fix for restore recruitment queues
- Cataclysm warning event now occurs one turn earlier
- Fix for Ind hidden dominion exploit
- Stability improvement
- Stat & typo fixes
Modding- Scripted random events now resolved in random province order
- req_maxdominion now works for negative values too
- Documentation fixes