Dominions 6 - Rise of the Pantokrator

Dominions 6 - Rise of the Pantokrator 6.27

Version
6.27
Version Date
March 7, 2025
Links

Patch Notes

Dominions 6.27

This update adds new Thrones of Ascension as well the ability to autosort magic items in the treasury (press ctrl + a). There has also been the usual bug fixes, performance improvements, stat fixes and small improvements. The Utterdark and Haunted Forest global enchantments also got some tweaks, making them a little bit more useful.

General
  • Magic item treasury autosort (ctrl-a)
  • 7 new thrones
  • Increased max nbr of thrones to 30/20/10
  • Utterdark now has more shade attacks
  • Press 'b' to select all units with battle fright
  • Disease res can now protect against disease spells too (including plague)
  • Haunted Forest no longer affects plants
  • Haunted Forest creates commander manikins from dead commanders
  • Twilight removed the effects of some magic items too, fixed
  • Battle inconsistency fix
  • Extreme cold info was slightly off
  • The new Praise special ability didn't work properly
  • AI commander scripting tweak
  • Shapechanged commanders will now lose disabled items too when killed
  • Reanimators bless didn't give passive undead leadership, fixed
  • Shift key for raid didn't work with sneaking commanders
  • Fixed popup for site with no gem trace
  • Damage that takes effect slowly over many days (e.g. homesickness) no longer triggers returning
  • Spell AI is now less fond of Gift of Formlessness
  • Lichcraft now removes any twiceborn enchantment
  • Fleeing didn't work properly for lobster riders, fixed
  • Reduced CPU usage during game setup for dedicated servers
  • Reduced CPU usage during map upload/download
  • Sleep clouds could affect mindless units
  • Host target validation for rituals
  • Improved performance for particle light effects
  • AI no longer chooses fireshield blessing for EA Abysia and some other nations
  • Mindless units can no longer get false damage when repelled
  • Sleep clouds now takes undreaming into account
  • Mindless units now immune to sleep clouds
  • Hermit Sahir got some fire resistance
  • Earthquake used caster's fatigue for def penalty instead of the target's, fixed
  • Stat and typo fixes

Modding / Map Making
  • Muspelheim type modding commands for non-capital fort recruitment
  • New monster/item commands: #battlesum1dX and #battlesumwarm
  • New monster/item command: #enchantedblood
  • #bugshape and similar didn't work, fixed
  • #aibadlvl now takes communion into account
  • Single commander can now use more item ritual items
  • Fix for possible host crash when using mods with #summon.. command
  • Lobby server safety check to ensure all required mods have been uploaded
  • Fix for map editor and bridges