Dominions 6 - Rise of the Pantokrator

Dominions 6 - Rise of the Pantokrator 6.34

Version
6.34
Version Date
Feb. 27, 2026
Links

Patch Notes

Dominions 6.34

This update adds more Fay summons and two new pretender gods. There are also a large number of tweaks and bug fixes, e.g. many ritual messages have been improved and there are icons for some more abilities. There has also been performance improvements and a couple of new mod commands.

General
  • More Fay: Fay Archer, Unseelie Archer, Unseelie Folk
  • New rituals: Summon Fay Archers, Summon Unseelie Folk, Summon Unseelie Soldiers, Summon Unseelie Archers, Summon Unseelie Knights, Summon Unseelie Prince
  • New pretenders: Draugadrott and Buraq
  • Sea of Ice global enchantment now makes all seas look frozen
  • Eternal twilight didn't always affect resources correctly
  • Better battle log text for mistform
  • Temporary battle effects were not always removed on twiceborned units
  • Max number of teams in disciple games increased 15 -> 20
  • Most automatic monster summoning effects will now work when besieged too
  • Fix for Son of Niefel's summons not going to his squad
  • Revealed site could sometimes not be revealed for allies, fixed
  • Mallqui can now be underwater, but will take damage every month
  • Undisciplined storm drakes and similar will now fly attack
  • Muspelheim no longer gets giants in underwater fort defence
  • Size and strength negates effect now requires size 7+ for immunity (was 6+)
  • Carrion Reanimation now creates as many commanders as necessary
  • Better messages for Carrion Reanimation and Army of the Dead
  • Many ritual messages now has 'goto province' even if it was blocked by a dome
  • Ritual of Rebirth now gets rid of most afflictions as well
  • Icon for underwater damage ability
  • Icon for fast casting ability
  • Text for cannot be used by cold blooded on magic items
  • Commanders immobile without their mount could not survive a retreat, fixed
  • Fix for a crash during host caused by mounted assassin in events
  • Fix for AI trying to cast rituals without a lab
  • Fix for AI trying to research when it is not possible
  • Fix for AI trying to preach with non-priests
  • Fix for bless from magic item ending after Life after Death
  • Fix for some summon unique rituals not regarding polymorphed units
  • Spell AI now less likely to cast barkskin when fire battle enchantments are active
  • Spell AI, don't summon if our side is routing
  • 3D tree clipping fix
  • Faster first time map rendering
  • Faster file loading performance
  • New sprite for skeletal horseman
  • Domes may protect against Astral Disruption
  • Shields didn't protect properly against non-armor negating weapon blesses
  • Turan Shah now has a sacred steed
  • Faster hosting for large games
  • Fix for start item exploit
  • Event fixes
  • Stat and typo fixes

Modding / Map Making
  • New event commands: #req_monsterbs, #res_mnrbs
  • Improved performance for mods with many sprites