Don't Knock Twice

Don't Knock Twice UPDATE: Bug Fixes & Optimisation Pass

Version
UPDATE: Bug Fixes & Optimisation Pass
Version Date
Sept. 8, 2017
Links

Patch Notes

UPDATE: Bug Fixes & Optimisation Pass



Hello everyone! We hope you're all enjoying your Friday and looking forward to the weekend! Listening to all the comments made here on the forums, we've found a few bugs which we wanted to patch before the end of the week.

General Bug Fixes

  • Localisation - French and Italian localisation updated.
  • Oculus & Vive - Fixed an issue causing the "Read" hint not to appear on readable items.
  • Oculus & Vive - Fixed teleportation breaking after taking headset off.
  • Oculus & Vive - Fixed several occasions where turning locomotion on/off would cause it to break.
  • Oculus & Vive - Fixed multiple areas where collisions would cause you to get stuck in locomotion and teleportation.
  • Oculus & Vive - Disabled some graphics options which weren't used in VR.
  • Oculus Rift - Fixed the game pausing or going to black screen during the loading screen if you take the headset off.
  • Oculus Rift - Fixed an issue causing a crash when going to graphics settings with a standard controller.
  • General - Fixed lighting issues on some of the doors.
  • General - optimisation pass
  • Thank you all for your support with the game and feel free to contact the dev team via our website or leave your comments below. Have a great weekend! Wales Interactive