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Dota Underlords
Dota Underlords The Update in which Knight is Day
Version
The Update in which Knight is Day
Version Date
Nov. 21, 2019
Links
Source
Patch Notes
The Update in which Knight is Day
GENERAL
Nerfed crashes across the board.
Memory savings on mobile
Improved drag behavior, including adding a particle when hovering an item over a unit.
Fixed an issue where units dragged from the shop could improperly displace board units.
Fixed card reward screen for mobile.
Fixed a UI issue where the last row of the jail could be squished.
Fixed a UI issue with win streaks on neutral rounds.
Improved win/lose streak FX for the new UI.
Fixed a UI issue with decimals showing in DPS meters.
Added detailed tooltips to the DPS meters.
Visual updates to leaderboard UI
Fixed an issue with the player icon sidebar when switching between Large and Small Screen layouts.
DUOS
Duos Teams
Playing a Duos match with a friend now creates a persistent Duos team.
The number of matches played along with your track record will be tracked for each of your teams.
When you’ve played three matches with the same player, you’ll unlock the ability to name your team.
Have team name ragrets? No worries, you can rename your team every three matches.
Ranked Duos
There is now a Ranked Duos matchmaking queue.
Progress in this mode counts towards your solo (existing) rank up to Big Boss level.
Each Duos team now also has its own Duos team rank, so grab a friend and become Big Bosses together!
Casual Duos
You can now queue for Casual Duos with a bot partner for those times when your friends aren’t online
Using Team Chat, your bot teammate will request units from you to rank up heroes and complete Alliances
They will also respond to your Team Chat requests for units and Alliances
Be nice to your bot teammate
UNDERLORD CHANGES
Anessix:
Maximum Health changed:
[1000, 1350, 1700, 2050, 2400, 2750, 3100, 3450, 3800, 4150] -> [1000, 1500, 2000, 2500, 3000, 3500, 4000, 4500, 5000, 5500]
Demon Archer:
Attack Damage Minimum changed:
[50, 60, 70, 80, 90, 100, 110, 120, 130, 140] -> [30, 36, 42, 48, 54, 60, 66, 72, 78, 84]
Attack Damage Maximum changed:
[60, 70, 80, 90, 100, 110, 120, 130, 140, 150] -> [36, 42, 48, 54, 60, 66, 72, 78, 84, 90]
Hobgen:
Maximum Health changed:
[1200, 1650, 2100, 2550, 3000, 3450, 3900, 4350, 4800, 5250] -> [1000, 1700, 2400, 3100, 3800, 4500, 5200, 5900, 6600, 7300]
Attack Damage Minimum changed:
[48, 60, 72, 84, 96, 108, 120, 132, 144, 160] -> [74, 86, 98, 110, 122, 134, 146, 158, 170, 182]
Attack Damage Maximum changed:
[54, 66, 78, 90, 102, 114, 126, 138, 150, 166] -> [80, 92, 104, 116, 128, 140, 152, 164, 176, 188]
Talent Changes:
Fire Break:
Damage Reduction changed from 45 to 40
Hot Rod:
Attack Speed bonus changed from 10 to 15
Melting Point:
Armor lost per second changed from 0.5 to 1
HERO CHANGES
Anti-Mage:
Maximum Health changed from [1000, 2000, 4000] to [1000, 1800, 4000]
Bounty Hunter:
Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
Chaos Knight:
Maximum Mana changed from 100 to 75
Chaos Bolt:
Min Damage changed from [50, 100, 150] to [100, 150, 200]
Min Stun changed from [1, 1, 1] to [1, 2, 3]
Mana Cost changed from 100 to 75
Dragon Knight:
Breathe Fire:
Damage changed from [200, 350, 500] to [150, 250, 400]
Faceless Void:
Maximum Health changed from [2000, 4000, 8000] to [2000, 3600, 8000]
Juggernaut:
Attack Rate changed from [0.909, 1.0, 1.25] to [1.0, 1.111, 1.25]
Maximum Health changed from [1200, 2400, 4800] to [1200, 2600, 4800]
Attack Damage Minimum changed from [65, 140, 280] to [65, 155, 280]
Attack Damage Maximum changed from [70, 150, 300] to [70, 165, 300]
Legion Commander:
Armor changed from 10 to 5
Maximum Health changed from [1000, 2000, 4800] to [900, 1800, 3600]
Attack Damage Minimum changed from [50, 100, 240] to [40, 80, 180]
Attack Damage Maximum changed from [60, 120, 288] to [50, 100, 228]
NOTE:
These
Legion Commander
changes go hand in hand with the changes to the Champion Alliance.
Luna:
Attack Damage Minimum changed from [50, 100, 200] to [50, 120, 200]
Attack Damage Maximum changed from [60, 120, 240] to [60, 144, 240]
Morphling:
Maximum Mana changed from 100 to 75
Maximum Health changed from [1000, 2000, 4000] to [1250, 2500, 4000]
Waveform:
Damage changed from [200, 350, 450] to [100, 175, 450]
Mana Cost changed from 100 to 75
Nyx Assassin:
Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
Ogre Magi:
Now a Brute in addition to being a Bloodbound Mage.
Omniknight:
Maximum Mana changed from 100 to 60
Maximum Health changed from [1400, 2800, 6720] to [1610, 3220, 7728]
Purification:
Cooldown changed from 10 to [10, 8, 6]
Mana Cost changed from 100 to 60
Phantom Assassin:
Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
Pudge:
Maximum Health changed from [2000, 5000, 11000] to [2000, 5000, 9350]
Queen of Pain:
Maximum Health changed from [1100, 2200, 4400] to [1100, 1980, 4400]
Sand King:
Fixed Caustic Finale going off after every attack.
Shadow Fiend:
Attack Damage Minimum changed from [70, 140, 336] to [77, 154, 369]
Attack Damage Maximum changed from [80, 160, 384] to [88, 176, 422]
Requiem of Souls:
Max projectile width changed from 256 to 425
Slark:
Maximum Health changed from [1000, 2000, 4800] to [1000, 1800, 4800]
Essence shift no longer reduces attack speed and damage from the target (Slark still gains the effects)
Templar Assassin:
Maximum Health changed from [1500, 3000, 6000] to [1500, 2700, 6000]
Weaver
Can no longer Shukuchi while silenced.
ALLIANCE CHANGES
Heartless:
Armor Reduction changed from [ -3, -10, -15 ] to [-3, -8, -15].
Warrior:
Armor Reduction changed from [ 7, 20 ] to [7, 17].
Insect:
Spawn rate of spiderlings changed to 3 every 0.5 seconds. This means it'll take 2 seconds to spawn the initial batch of 12.
Champion:
Now also grants 10% bonus damage and max health per Alliance affecting the Champion (excluding her own).
Primordial:
Eidolon:
Armor changed from [5, 10, 15] to [5, 10, 10]