The Update In Which Medusa's Split Shot Gets Its Shots Split
GENERAL
Fixed a crash in Battle Pass UI on Android.
Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
Fixed Alchemist's pants being a bit too shiny and slightly invisible.
Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).
HERO CHANGES
Bristleback:
Quill Spray:
Cooldown changed from [3, 3, 1] to [3, 3, 1.5]
Medusa:
Split Shot:
Damage reduction for extra shots changed from -20 to [0, -20, -30]
Extra shots changed from 2 to [1, 2, 3]
Puck:
Illusory Orb:
Damage changed from [200, 250, 300] to [200, 225, 250]
Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]
Queen of Pain:
Maximum Mana changed from 100 to 60
Scream Of Pain:
Mana Cost changed from 100 to 60
Slark:
Essence Shift:
Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]
Spectre:
Spectral Dagger:
Duration of the buff changed from 5.0 to 4.0
Spirit Breaker:
Charge of Darkness:
Charge now damages the target enemy just like enemies along the way.
Sven:
Maximum Mana changed from 100 to 80
God's Strength:
Mana Cost changed from 100 to 80
Troll Warlord:
Fervor:
Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
Maximum stacks changed from [12, 19, 24] to [8, 12, 16]
Wraith King:
Raise Dead:
Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.
Zombie:
Maximum Health changed from [450, 750, 1050] to [400, 700, 950]
ITEM CHANGES
Kaden's Blade:
Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease).
ALLIANCE CHANGES
Fallen:
Item cooldowns are no longer refreshed on revive.
HP Percent for reviving units changed from 50 to 40
Heartless:
Armor debuff changed from [4, 10, 15] to [4, 9, 15]
Spirit:
The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
Base damage changed from 200 to 130
Base effect duration changed from 3.0 to 1.5
2 star multiplier is 1.5x (damage 195, duration 2.25)
3 star multiplier is 2x (damage 260, duration 3.0)