Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
Fix snowperson scaling.
Further objective fixes.
Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.
HERO CHANGES
Bloodseeker:
Bloodrage:
Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
Broodmother:
Spawn Spiderlings:
Broodmother now prefers to cast Spawn Spiderlings on her current target.
Dragon Knight:
Breathe Fire:
Cooldown changed from [10, 8, 6] to [7, 6, 5]
Duration changed from 6 to 4
Mana Cost changed from 100 to 50
Earth Spirit:
Geomagnetic Grip:
Will now cast even if the target is magic immune.
Lich:
Chain Frost:
Bounces changed from [6, 9, 12] to [7, 10, 13]
Bounce Range changed from 2 to 3
Lone Druid's Spirit Bear:
No longer damages opponent at end of round.
Entangle:
No longer stuns. Instead, roots and disarms.
ALLIANCE CHANGES
Savage:
The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]
Spirit:
Spirit units no longer gain mana from damage they deal during a Delta Slam.
Vigilant:
Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.