DRAGON BALL XENOVERSE 2

DRAGON BALL XENOVERSE 2 DLC 2 updated skills list

Version
DLC 2 updated skills list
Version Date
Feb. 20, 2017
Links

Patch Notes

DLC 2 updated skills list

Times Patrollers,

Some skills will be updated with the release of DLC 2 (release date to be announced shortly). Please find the list of modified moves below:

Kaioken Assault
  • The amount of Ki required to deal attacks during Kaioken Assault is decreased from 500 to 200.
  • The total damage is also decreased.
  • After opponent uses Z Vanish during Kaioken Assault attacks, player will be able to recover from the immobile state more quickly.
Ki Explosion
  • The amount of Ki required to release Ki Explosion is decreased from 200 to 100.
  • The amount of damage is increased.
  • The time allowed for consecutive Ki Explosions is shortened.
  • After releasing a button, player will be able to recover from the immobile state more quickly.
x10 Kamehameha
  • The amount of Ki required to release x10 Kamehameha is increased from 100 to 200.
  • The amount of damage is increased.
  • The attack detection time is shortened for the situation where player unleashes the skill by short button press.
Cross Arm Dive
  • Player will become Invincible right after the skill is used.
  • Player can move the character forward, backward, to the right and left by moving the left stick during jump.
  • Also player can move the character by moving the left stick more quickly while falling to the ground.
Dodon Ray
  • After unleashing Dodon Ray, player will be able to recover from the immobile state more quickly.
Mighty Explosive Wave
  • The amount of damage is increased.
Crazy Finger Shot
  • The amount of damage is gradually increased by consecutively releasing Crazy Finger Shots.
Burning Attack
  • Opponent is able to guard in less time after being hit. Instead, when opponent gets hit by the skill consecutively, he/she will be blown away.
  • Burning Attack will vaguely follow the opponent.
Go-Go Gum
  • The time the skill binds opponent is shortened.
Rolling Hercule Punch
  • Increased the number of additional roll from 1 to 2. The range of hit detection is enlarged.
  • The amount of damage is increased.
  • Player character will not wince if being attacked just before throwing a punch.
Punisher Drive
  • Player can guard the last attack.
Gigantic Meteor
  • The hit detection time is shortened.
Hell Flash
  • The amount of damage is increased.
Purification
  • The amount of Stamina automatically consumed during Purification is decreased.
  • The immobile period is shorter after unleashing the Kick Hit (Circle button).
  • Also, opponent will not be able to guard for a longer time.
  • Player will be able to change direction more quickly when dashing.
Absolute Zero
  • Hit detection time is shortened.
  • The immobile period will apply when unleashing this skill in any situations now.
  • The frozen period of opponent is shortened.
God of Destruction's Anger
  • The amount of Ki consumed is increased from 100 to 200.
  • Also, player cannot unleash this skill right after normal attacks.
Thunder Eraser
  • Opponent can use Z Vanish more quickly after being hit by this skill.
Dragon Burn
  • Opponent can use Z Vanish more quickly after being hit by this skill.
Fake Blast
  • Opponent can use Z Vanish more quickly after being hit by this skill.
Shockwave
  • Opponent can use Z Vanish more quickly after being hit by this skill while guarding.
Ki Blast Cannon
  • Opponent can use Z Vanish more quickly after being hit by this skill while being blown away.
Dragon Fist
  • Opponent can avoid this skill by Z Vanish.