Dragon Cliff

Dragon Cliff Update 24/02

Version
Update 24/02
Version Date
Feb. 23, 2018
Links

Patch Notes

Update 24/02

New Difficulty Setting Feature


1. Added new difficulty setting, now when player has completed quest ‘demon dragon’ in normal mode, hard mode is enabled, and switching difficulty setting can be done in ‘profile selector’.
2. Each difficulty level has its own progress record;
3. Normal mode levels may drop up to level 8 gears, and level 7 gems;
4. Hard mode levels may drop up to level 10 gears, and level 9 gems;
5. Drop rate of star items and newly added ‘fragment of demon’ is 2000% in hard mode levels than in normal mode levels;
6. Exploration, production and furnace combine are not impacted by difficulty setting;
7. Newly added ‘Remnants’ quest bosses are guaranteed to drop 1 star-quality accessory in hard mode;


Itemization Update


1. Added unique star effects for Fame, Lightning Runner, Dragon Seal, Warm Jade, Clear Water, Phoenix, Soul Seal, and Insolence;
2. Star accessories can only be dropped from bosses of newly added quest ‘Remnants’.
3. Gems and socket patches now have reasonable sell prices;
4. Chests no longer drop accessories;
5. Dungeons no longer drop socket patches, and instead, they are regular commodities in shop;
6. Life potions are now regular commodities in shop and no longer have grades;
7. Excessed healings generated by life potions are converted into absorb shields, and this effect may not be dispelled.
8. Simplified socket rule: removed limitation of 2 maximum manual socket (via patch) per item. Now all weapons can have a maximum of 4 sockets, and all armors can have a maximum of 3 sockets.
9. Socket patches are stacked in inventory;


New Enchanting Feature


1. Ancient weapons and armors can be enchanted in Furnace;
2. Normal ancient items may have 1 additional enchanted property, and star items may have 2 such properties;
3. Enchanting lv.8+ items will need ‘fragment of demon’.
4. Fragment of Demon can be found in all bosses (last 49 levels in normal mode, and all levels in hard mode) with very limited drop rate. Bosses of ‘Remnants’ always drop fragments of demon.


Integrated Achievement System


1. All achievements that have already been met with relevant requirements are automatically collected during session startup;


New Random Quest ‘Remnants’


1. When town title is at or above ‘Wonderful Future’ in either difficulty setting, it is possible to trigger random quest ‘Remnants’ upon completing any dungeon levels.
2. ‘Remnants’ expires after 15 days, and defeating the final boss will be rewarded with multiple ancients, possible star accessory (guaranteed in hard mode), and fragments of demon;


Additional Adjustments


1. Cap for money and practice points has been decreased to 50000000;
2. Cost for item combine now is a flat fee of 100000 for all lv.8+ items, regardless of quality;
3. Decreased residency expansion cost for early game;
4. Increased resident limit to 25;
5. Adjusted resident spawn mechanic: the quality of resident spawn is no longer directly linked to recently completed dungeon level, instead, player’s best achieved dungeon level will always be used for determining resident quality;
6. Fixed an error of weapon special effect: x% chance of dealing y% damage to all enemy;
7. Now all high difficulty dungeon levels will have 60% speed penalty for all units, increased from 40%;
8. Adjusted ‘Harmony’ skill: now increases primary attribute of caster (changed from intelligence).
9. Added multiple adventure team edit feature;
10. Added attack descriptions for all monsters, you can view them by mouse over icons next to monsters’ health bar;
11. Removed ‘build’ functions, buildings will be automatically constructed when relevant permit is acquired.