Dread Meridian™

Dread Meridian™ 1.0.0

Version
1.0.0
Version Date
Jan. 26, 2026
Links

Patch Notes

Patch #V1.0.02 Out Now

Patch Notes V 1.0.0.2

[p][/p][p]Dear Explorers,[/p][p]Thank you for your continued support and enthusiasm for Dread Meridian! We are excited to announce that our second patch, Version 1.0.0.2, is out now![/p][p]In this update, we’ve focused mainly on fixing a variety of common bugs and improving overall performance and stability. Based on the valuable feedback from our community, our team has made a series of optimizations to enhance your gameplay experience in the frozen ruins of Oglanbyen.[/p][p]Below is a list of the main fixes and improvements included in this patch:[/p][p][/p]
Bug Fixes
  • [p]Fixed a bug where medical syringes were consumed even when the protagonist was at full health[/p]
  • [p]Fixed an issue where opening the menu at the end cutscene of Chapter 1 could cause the player to fall outside the map[/p]
  • [p]Fixed an issue where respawning at the second save point in Chapter 1 could cause the player to fall outside the map[/p]
  • [p]Attempted to fix an issue in Chapter 4 where enemies failed to spawn after opening a door[/p]
  • [p]Fixed an issue during the Chapter 1 chase sequence where jumping into a hole could cause the player to get stuck inside a table[/p]
  • [p]Fixed an issue where players could infinitely collect supplies before the Chapter 2 boss fight[/p]
  • [p]Fixed an issue where enemies failed to pathfind inside the elevator shaft in Chapter 2[/p]
  • [p]Fixed an issue where items could be picked up through walls in certain rooms[/p]
  • [p]Fixed an issue where approaching the BIOLAB door and SPECIMEN ROOM door in Chapter 2 could prematurely trigger voice lines[/p]
  • [p]Fixed subtitle jittering and ghosting issues[/p]
[p][/p]
Optimizations & Improvements
  • [p]Optimized movement controls and fixed movement offset issues[/p]
  • [p]Adjusted the default activation rules for the blackout vignette; immersive mode no longer enables it by default[/p]
  • [p]Iterated and improved the chainsaw usage tutorial[/p]
  • [p]Optimized the sound effects when breaking locks to improve feedback[/p]
  • [p]Optimized the climbing height at the final climbing point of Chapter 1 to make it easier to grab[/p]
  • [p]Optimized the UI text in the comfort settings selection screen[/p]
  • [p]Optimized the triggering rhythm of prologue dialogue and resolved overlapping subtitle issues[/p]
  • [p]Optimized the puzzle guidance in Chapter 1; altar text now includes clues[/p]
  • [p]Adjusted enemy trigger positions on the second floor of Chapter 1 to prevent enemies from standing idle[/p]
  • [p]Optimized animation logic during crew conversations in the prologue corridor[/p]
  • [p]Fixed an issue where NPCs in the prologue lounge had no lip-sync or facial expressions while speaking[/p]
  • [p]Fixed volume levels for chainsaw startup, attack, and idle sounds[/p]
  • [p]Fixed lock-breaking sound effects[/p]
  • [p]Optimized landslide sound effects in Chapter 1[/p]
  • [p]Optimized footsteps sound effects on the upper level of the Chapter 1 sewer[/p]
  • [p]Improved performance when switching hallucination scenes in the prologue[/p]
  • [p]Fixed missing scenes and props in parts of the prologue, Chapter 1, and Chapter 2[/p]
  • [p]Optimized facial expression animations in Harald’s holding room in Chapter 1[/p]
  • [p]Optimized facial expression animations in Harald’s fuse room in Chapter 1[/p]
  • [p]Optimized Igor’s lip-sync animation at the back door in Chapter 2[/p]
  • [p]Added an anti-aliasing toggle (off by default) to improve frame rate by 10%–20%[/p]
[p]We sincerely appreciate your patience and continued support. Please keep an eye on our official channels for future updates and upcoming content.[/p][p]Thank you for staying with us on this journey — and please continue to follow Dread Meridian as we make the adventure even better. ❄️[/p][p][/p][p]Stay warm in the cold,[/p][p]— The Dread Meridian Team[/p]