[p]It’s been 9 days since release — and we survived.[/p][p]Reviews have stabilized and climbed to
73%, so we’re continuing to work and improve
Dreadway. We’ve been streamed by
Gatchman666, Trisp, キミトス, 空衣御侍, 0RaNge117, Mazzellof, Coffi, Smii7y and many others, and several videos about the game reached
500K views. Twitch is still full of live streams.[/p][p]This week we fixed bugs and collected feedback. Our current focus:[/p]
- [p]monsters are too easy[/p]
- [p]not enough locations[/p]
- [p]connection issues (fixed)[/p]
- [p]voice phrases are hard to recognize for non-native English speakers[/p]
[p]To improve voice recognition, we’re also planning localization for:
English, French, German, Spanish (Spain), Simplified Chinese, Russian, Ukrainian, Korean, Polish, Portuguese (Brazil), Turkish, Japanese, Italian.[/p][p]We’re reworking the early game to make the first
two hours more exciting: clearer goals, better balance, and fewer speedrun exploits. The biggest takeaway:
people love the voice recognition — and we’ll lean into it.[/p][p]We’re not a big studio, but we truly care, and we’ll keep improving: smarter, more unique enemies, more locations, and more upgrades for the train and players.[/p][p]Sincerely,
Alex, Jeka, Sergei[/p]