Dreadway
Dreadway 20.06.2025
Version Date
June 20, 2025
Patch Notes
Patch Notes - 20.06.2025
π | Added
- [p]Randomized eye variants for all player characters.[/p]
- [p]New encounter: βToilet Monster.β Defeat it for loot-or get flushed.[/p]
- [p]UI now shows full descriptions for all artifact effects.[/p]
- [p]New artifact: Magnifier.[/p]
- [p]New artifact: Pocket Compass (teleports you directly to the train).[/p]
- [p]Level modifiers added for unique runs, including:[/p]
- [p]Extra traps[/p]
- [p]Monster density changes[/p]
- [p]More loot[/p]
- [p]Random fences/crates[/p]
- [p]Occasional nuclear blast events[/p]
- [p]Workbench can now perform level scans.[/p]
- [p]Restored in-game playtest feedback survey.[/p]
[p][/p]
π | Changed
- [p]Monsters now react to sound - they can hear you.[/p]
- [p]Overhauled monster pursuit AI: If a monster loses sight of you, it now moves to your last known position, waits briefly, then resumes patrol.[/p]
- [p]Hit registration reworked for improved accuracy against monsters.[/p]
- [p]Starting fuel reduced to 20%. Each player now spawns with a gas can to compensate.[/p]
- [p]Post-Day 2 roguelike changes:[/p]
- [p]Spawns become fully random[/p]
- [p]Loot quantity, enemy count (0β20), and bunker size vary per run[/p]
- [p]Jumping is no longer tied to stamina. Jump freely.[/p]
[p][/p]
π§ | Fixed
- [p]Tutorial issues and incorrect prompts.[/p]
- [p]Inventory glitches and item pickup problems.[/p]
- [p]Monsters no longer walk on ceilings or get stuck in invisible walls.[/p]
- [p]Exit-door now always spawns correctly.[/p]
- [p]Crowbar now reliably breaks crates and barricades.[/p]
- [p]Fixed item pickup/drop animations not working for clients.[/p]
- [p]Adjusted item detection sound volume to correct levels.[/p]