Dreadway

Dreadway 26.02.2025

Version
26.02.2025
Version Date
Feb. 25, 2025
Links

Patch Notes

Big update 26.02.2025

Update Log



Added


  • Post-processing effects
  • Improved camera behavior
  • Tilt when running sideways and screen sway when sprinting
  • Windows in the train and the location it travels between raids
  • Door to connect additional carriages in the future
  • New fuel indicator
  • Overhauled train window and glass shader
  • Display board for train routes (future update will add different locations and path selection)
  • Crackling fire sound in the train furnace
  • Game released on Opera GX Games in WebGL
  • Steam avatar display on all screens
  • Player statistics after raids
  • Random fuel spawns in the location
  • More loot and trap spawn points
  • Ability to upgrade player attributes (speed, stamina, loot slots)
  • Item interaction animations
  • Energy particles for the locomotive and volumetric headlights
  • Improved hamster attack animation
  • Gesture hint keys added to help and controls screen

Fixed


  • Game settings and voice chat saving issues
  • Incorrect localization display
  • Spectator system for live players
  • Screen shake during high alert
  • Performance and FPS drop issues outdoors
  • Incorrect item sorting in the two-lever minigame
  • Bugs preventing players from seeing the next item in the minigame
  • Weather system
  • Camera delay after death to show cause of death before spectating
  • Camera on departing train when all players are dead
  • Color filter adjustments
  • Collider added to mountain to prevent skipping monsters
  • Environmental sound volume tied correctly to music settings
  • Unable to recraft items at the workbench
  • Issue where held item would be deleted when switching items too quickly
  • Items becoming unpickupable with a full inventory
  • Main menu splash screen update
  • Duplicate gesture animations
  • Bug causing both death screen and fuel depletion screen to appear simultaneously
  • Flashlight brightness reduced

Changed


  • Early game balance adjustments for the first 8 levels
  • Initial player speed and stamina modified
  • Reduced network jitter sensitivity for better synchronization
  • Replaced fear gesture with a backflip gesture

Planned for Next Update


  • Three new outdoor locations
  • Fixing the disappearing dungeon exit door bug
  • Improved monster behavior and animations
  • New items: Guitar and Hand Bomb
  • Interior doors for the dungeon
  • Train horn to notify all players of departure
  • Performance optimizations
  • Fixes for game-breaking or immersion-breaking issues
  • One new monster addition