Dreadway

Dreadway 8.11.2025

Version
8.11.2025
Version Date
Nov. 7, 2025
Links

Patch Notes

DREADWAY CHANGELOG 08.11.2025

🧩 DREADWAY CHANGELOG



🟢 ADDED


[p]• Added syringe crafting – you can now revive other players with it[/p]
[p]• Added third-person view for emotes – you can now twerk, walk, and look fabulous 💃[/p]
[p]• Added 3-second arming delay for mines before activation[/p]
[p]• Added UI heal animation when resting by the campfire[/p]
[p]• Added new Steam page artworks[/p]
[p]• Added voice chat keybinding options[/p]

🟠 CHANGED


[p]• Updated Photon SDK → improved network sync & FPS performance[/p]
[p]• Reworked network code for better optimization – game runs smoother even on weaker hosts[/p]
[p]• Adjusted monster movement speed[/p]
[p]• Limited camera movement during tick grab for smoother visuals[/p]
[p]• Reduced default mouse sensitivity[/p]
[p]• Disabled simultaneous player interactions (to prevent bugs with item pickups, levers, doors, etc.)[/p]

🔵 FIXED


[p]• Fixed voice chat for both alive and dead players, improved overall quality[/p]
[p]• Fixed player stutters during level load/unload[/p]
[p]• Fixed broken screen not resetting after resurrection[/p]
[p]• Fixed task sync issues between hosts and clients[/p]
[p]• Fixed UI duplication bugs[/p]
[p]• Fixed Workbench host freeze[/p]
[p]• Fixed individual hints appearing for other players[/p]
[p]• Fixed item staying in hand after drop[/p]
[p]• Fixed critical bug where players fell through the floor in the bunker or train[/p]
[p]• Fixed missing player display on the train’s life monitor[/p]
[p]• Fixed disappearing sounds[/p]
[p]• Fixed vertical jitter on clients when kicked[/p]
[p]• Fixed jump animation not showing[/p]
[p]• Fixed tick parasite failing to attach or its corpse following the player[/p]
[p]• Fixed animation bugs for monster SHY (idle freeze, attack sync, etc.)[/p]
[p]• Fixed client emotes not visible[/p]
[p]• Fixed instant mine explosion (now detonates properly when stepping off)[/p]

❤️ MESSAGE FROM ALEX


[p]Sorry for posting updates and news less often lately — there’s actually a lot going on.[/p]
[p]We’re in the process of signing with Reality Twist GmbH, who turned out to be the best publishing partner we could ask for.[/p]
[p]That means Dreadway will soon get a proper marketing campaign — no more “ragebait slop” TikToks 😅[/p]
[p]Polishing and bug fixing are going strong thanks to the devs who’ve stuck with me (we’ve had to redo a lot after dropouts).[/p]
[p]📅 Target release: December / January[/p]
[p]We’ll host a big pre-final playtest soon, featuring streamers and community testers.[/p]
[p]Huge thanks to everyone supporting, reporting bugs, and keeping this community alive.[/p]
[p]The release of Dreadway is just the beginning — our next co-op project is already taking shape 👀[/p]
[p]Stay tuned,[/p]
[p]— Alex[/p]