Drone Zero Gravity Update
What to expect once the update is available?
AUDIO- Fixed issue with SFX and MUSIC sliders not saving position and volume
- SFX mix improved overall - mid to low frequency build up lowered
- Adjusted projectiles SFX
- Tamed issue where some SFX (i.e. mines) stacked causing an overload in volume
- Added additional SFX overall
- Added 8 additional instrumentals to soundtrack in expansion
ENVIRONMENT- Included some daytime levels in expansion
GAMEPAD- Added rumble feedback - work in progress
- Added input detection (keyboard or gamepad) for screen prompts
GAMEPLAY- Added 10 additional levels
- Created an invincibility state for a short duration so the player can’t die immediately after respawning if another enemy deals a deadly blow
- Added some skip buttons for certain scenes – still in progress
- Revised interactive tutorial on gameplay basics and added a video tutorial on how the two checkpoint systems work for the first release and the story expansion
- Improved some balancing
- Added some new enemy types
GRAPHICS/SETTINGS- Fixed bloom issue related to skybox that varied in brightness between lower and higher graphical settings
- Added additional experimental setting “Snazzy Effects” that adds additional post processing effect to add some artistic flare
- Added ambient occlusion
HUD/INTERFACE- Added a subtle visual cue to the bottom of the screen when an attackable enemy is in range
- Improved style cohesiveness throughout HUD and menus
VFX- Improved art for projectiles
- Improved players lamp
- Tamed camera shake on some events
- Added additional snazzy effects to enemies when destroyed
OTHER- Added some additional Steam Achievements