DUMPLing

DUMPLing 1.2.0

Version
1.2.0
Version Date
July 17, 2026
Links

Patch Notes

v1.2.0-260717 Update

[p]Changes:
[/p][p]Rotating Bamboo Stick 30 -> Effective Damage[/p][p]Kebab of Chaos 75 -> Mathf.Max(10, Crit Chance * 3)[/p][p]Boba Pearl Gun 40 -> Mathf.Max(10, Crit Chance * 3)[/p][p]Choco Stick Spear 100 -> Mathf.Max(10, Crit Chance * 3)[/p][p]Corn Kernel Volley 35 -> Mathf.Max(5, Base Damage * 0.5f)[/p][p]Fried Egg Bomb 120 -> Max HP * 5[/p][p]Carrot Spiral 20 -> Mathf.Max(5, Crit Chance * 0.8f)[/p][p]Wasabi Mine Field 60 -> Effective Damage * 3[/p][p]Sushi Roll Boomerang 40 -> Travel Distance * 8[/p][p]Hot Pot Bubble 25 -> Max HP * 2
[/p][p]Added Special Damage Text for Rotating Bamboo Stick[/p][p]Added Special Damage Text for Kebab of Chaos[/p][p]Added Special Damage Text for Boba Pearl Gun[/p][p]Added Special Damage Text for Choco Stick Spear[/p][p]Added Special Damage Text for Fried Egg Bomb [/p][p]Added Special Damage Text for Wasabi Mine Field[/p][p]Added Special Damage Text for Spinning Carrots[/p][p]Added Special Damage Text for Bubbling Hot Pot Ring[/p][p]Added Special Damage Text for Sushi Roll Projectile[/p][p]Added Special Damage Text for Corn Pentagonal Fire
[/p][p]Special Damage Text color for Rotating Bamboo Stick #A0AD5D[/p][p]Special Damage Text color for Kebab of Chaos #D67264[/p][p]Special Damage Text color for Boba Pearl Gun #E9C4AD[/p][p]Special Damage Text color for Choco Stick Spear #8C8477[/p][p]Special Damage Text color for Fried Egg Bomb #E9C474[/p][p]Special Damage Text color for Wasabi Mine Field #BBCB81[/p][p]Special Damage Text color for Spinning Carrots #FFC06C[/p][p]Special Damage Text color for Bubbling Hot Pot Ring #FFAC5F[/p][p]Special Damage Text color for Sushi Roll Projectile #D1C6B5[/p][p]Special Damage Text color for Corn Pentagonal Fire #FFE58B
[/p][p]Changed upgrade description for PierceAddsToDamage to "Pierce does additional damage equal to how much pierce you have"[/p][p]Changed upgrade description for Ricochet to "Upgrading Pierce also upgrades Ricochet, causing projectiles to bounce off to 1 more enemy after hitting"[/p][p]Effective damage gets damage after all other upgrade effects (Base damage 2 with Double Damage Half Projectiles = 4 effective damage)
[/p][p]Supply Crates:[/p][p]3 separate weighted upgrade pools to replace the previous single flat pool[/p][p]Choosing an upgrade category now increases its weight by +0.3, while the other categories decrease by -0.15[/p][p]Category weights are capped at 2.4 and have a minimum of 0.2, preventing any single category from completely dominating upgrade choices[/p][p]Upgrade selection now automatically falls back to other available pools if the chosen category has no valid upgrades remaining
[/p][p]Enemy death spawns X eliminated icon based on type of enemy[/p][p]Added Small_X Prefab[/p][p]Added Normal_X Prefab[/p][p]Addedd Large_X Prefab
[/p][p]Temporarily disabled realistic rain screen effect, critical bug found[/p][p]Rain max time between switch -> 70[/p][p]Rain min time between switch -> 40
[/p][p]Added Skills Panel:[/p][p]Skills open key bind None -> E[/p][p]Scroll field with text displaying each current skill
[/p][p]Mid-Game enemy Strong Floatling Damage 2 -> 3[/p][p]Late-Game enemy Strong Dumpling HP 1600 -> 2400[/p][p]Added Miniboss 1 at 75s, 1000 HP[/p][p]Added Miniboss 2 at 400s, 80000 HP
[/p][p]Bug Fixes:
[/p][p]Fixed bug where basic enemy Dumpling would spawn with 3 HP instead of 4 HP[/p][p]Fixed bug where players could get multiple upgrades points from one enemy[/p][p]Fixed bug where game would resume if upgrades panel was open during a lootbox selection menu[/p][p][/p]