[p]Our first patch following the release of
Immortality brings a host of fixes and stability improvements to keep the spice flowing. Thank you for the day-one feedback![/p][p][/p]
Gameplay & Card Fixes
- [p]When using the "High Priority Travel" deferred agent ability, the stinger should now correctly show only the icon for the chosen action. [/p]
- [p]The text for the "Guild Impersonator" deferred agent ability stinger should now be more legible. [/p]
- [p]The "Occupation" card should no longer let players use a deploy ability during the Reveal turn. [/p]
- [p]Drawing cards when playing to the Research Facility should now be a deferred ability, allowing players to resolve other actions first. [/p]
- [p]Troops deployed with the "Counterattack" Intrigue card should no longer count against the number of troops a player can deploy from their garrison on the same turn. [/p]
- [p]The "Counterattack" Intrigue card should no longer allow a player to deploy a Dreadnought. [/p]
UI & Visual Fixes
- [p]The undo stinger for cards with deferred agent abilities should now animate correctly and have its icon in the proper place. [/p]
- [p]The Action Log should now include Techs and Tleilaxu card acquisitions when using the Acquisitions filter. [/p]
Error & Crash Fixes
- [p]In the Nuclear Mastery Challenge, Trashing Lady Jessica with the ability and using the influence to gain an alliance or the fourth influence no longer crashes the game. [/p]
[p][/p][p]As always, if you run into trouble or need help, drop us a line at
Support@DireWolfDigital.com so we can assist. And if you haven’t, be sure to join our
player community on Discord!
Thanks for playing
Dune: Imperium![/p]