Gain from being in truce with someone 5 → 4 standing
Building cost reduction only affects Plascrete and Solari costs
Low Standing no longer prevents you from doing an action that costs standing, instead you will remain at 0
Mobile turret now shoots at very long range while deployed
Mobile Turret 25 → 30 power while deployed
Spires deal +50% → +40% damage to units outside of their territory
Spire 5 → 3 armor
Spire 8 → 9 solari upkeep
Hawk 270 → 250 hp
Harpy 5 → 4 armor
Hammer 360 → 340 hp
Siren 200 → 230 hp 5 → 4 armor
Spirit 270 → 230 hp 5 → 4 armor
Pillaging
Pillaging a sietch now takes 0.5 → 6 days
Pillaging gains do not longer vary with game length. Base gains are a bit more important in early game and a fair bit smaller in late game.
Pillaging gains are no longer multiplied by the amount of buildings in the village.
Pillaging no longer gives plascrete depending on the amount of buildings in the village.
Pillaging no longer gives plascrete or spice depending on the village production.
Instead some buildings increase pillaging gains by a flat amount of a relevant resource. The gains coming from pillaging another faction's village is now more representative of its economic value.
The gains from a pillage are computed at the beginning of the siege instead of at the end. Destroying buildings during a pillage does not reduce its bounty.
Smugglers underworld headquarter extension "Contraband Caches" can stock up to 500 → 1000 spice, but that reward can no longer be increased by other bonuses.
Bug Fixes
Players can now chat with spectators once the game is over
Players that have conceded now get a result screen and can keep watching as spectator
Players that have disconnected can now stay in the game in a paused state and can view the game summary or save the game
Players that have disconnected can now join the game again from the multiplayer screen in the main menu
Fixed AI difficulty not being available in multiplayer games
Fixed the spectator "spice" tooltips showing the wrong player's values
Vernius’ combine harvester drone is now properly flying when undeployed which makes it immune to ground-only attacks