[p]Hey everyone! We've made a bunch of changes to the game's campaign.[/p][p]Let us know your feedback on our
Discord or the
Steam forums! We're still deciding on content updates, and where to take the game next.[/p]
- [p]More Mercenaries! Also Mercenaries now respawn where they started after death so you can immediately rebuy them (before they only respawned after players died)[/p]
- [p]Stash now holds 42 items (was 20)[/p]
- [p]Can now set max players up to 6 (It still defaults to 4, since we designed the game with 1-4 players in mind, but we've tested with 6 and it's fun, so we added as option)[/p]
- [p]Spark count on map is now more accurate, and includes the Dungeons on islands, so you can better find which sparks you have left to get. Also updated Dungeon icons to be more obvious which ones are not complete[/p]
- [p]Auto save option: Now auto saves every 30 minutes (can turn off autosave, and set the amount of minutes between autosaves, in the Interface options)[/p]
- [p]Text Chat: With 'Enter' key now, and also a ingame menu option for gamepad / SteamDeck players[/p]
- [p]Duel Hatchet now uses Stamina on attack, so its a little less OP[/p]
- [p]Added a Quest Journal hotkey (J) to open and close it.[/p]
- [p]New Game Setting: Can now set 'Spawn Rate' in game options menu - to increase the amount of enemy spawning ingame. Can also set 'Player Take Damage Multiply' and 'Players Do Damage Multiply' to customize how much damage players take/do[/p]
- [p]New Controls options: 'Confine Cursor To Window', 'Gamepad Aim Speed Up Over Time', 'Gamepad Aim Distance'[/p]
- [p]Some relic changes (Additional Desecrated Totem to find)[/p]
- [p]'Change User' option in Players screen, to more easily switch which player your controlling (if your saved game has multiple local/remote players)[/p]
[p][/p][p]Other fixes:[/p]
- [p]OldKeeper fixes: fixed not being able to reach a leg to heal sometimes. Fixed some saved games having OldKeeper missing[/p]
- [p]Fixed issue where joining as a new player would have you fall off ledge, if first player was very close to ledge[/p]
- [p]Made the Wild Crab relic more obvious on the wild crab. Fixed Wild Crab disappearing on scene unload[/p]
- [p]Fixed some missing icons for Mercenaries in Act2. Fixed not being able to heal Mercenaries once you have 4 of them[/p]
- [p]Fixed a number of spots where the player's crawler could get stuck[/p]
- [p]Fixed some issues that caused Steeds to not be counted as herded for all clients (in Scuttledrome)[/p]
- [p]Fixed a 'collection modification' error on saving in Prawnelope's Tomb[/p]
- [p]Fixed issue with some solo players have a left over objective of 'Enter Ceramicist' on finishing game[/p]
- [p]Fixed a cannon upgrade in Primordial Grove not being pickable once picked up from cannon[/p]
- [p]Fixed Ceramicist ghost showing up on coming back to Gate area[/p]
[p]thanks![/p]