This patch will break old saves, because of the new debt level system.
New Features
- Added a Debt Level System, which adds stacking difficulty modifiers for each level. Winning a run on one debt level unlocks the next. There are 20 levels in total.
- If you have already won a run on nightmare you already start with debt level 10 already unlocked.
New Character
New Perks
- Dirty Money
- Suspicious Green Rod
- Noxious Cape
New Items
- Chocolate Bathbomb
- Holy Water
- Leech
- Garden Shears
- Serrated Blade
- Toxic Bulwark
- Smog Bomb
- Toxicarl's Flask (for Toxicarl only)
New Enemies:
- Coink
- Coin Grabbler
- Monkfish
Improvements / Reworks
- Lucky Paws can now be used independent of the difficulty mode
- Removed the different difficulty modes and replaced them with the debt level system
- Run Endscreen now shows the detailed info of the lucky paw you received
- Changed Skip and Change-Tab gamepad layout on the reward screen to make more sense
- Added small particle effects when an item gets removed (Recycle-Bin or Garbage Greg's perk) to make it more clear what happens
- Renamed Reward room to Granny's room
- Added two new unlockable character skins
Balancing
- Brass Knuckle and Hand Mirror now have a cooldown of 2 turns before they can be dropped into the machine again
- Reduced healing of Count Clawcula's lucky paw from 10% to 5%
- Golden Armor now only increases your health up to a maximum of 100, however it has no longer a stack limit
Bugfixes
- Squalo stops adding Piggies when the box is filled with Spikes
- Barrakiddo now spawns more spikes on higher floors (up to 20 per turn)
- Fixed Mouse-Input buttons being overlapped by debuffs or damage numbers
- Swamp-Water should now correctly fill Waterpistols
- Meli Bomb now correctly deals 10 damage to the player instead of 20 when exploding