Dungeon Deathball
Dungeon Deathball 0.16.1
Version Date
Oct. 19, 2020
Patch Notes
Update 0.16.1
🆕 Changes
- Maximum number of Walls spawned on Small stages reduced to 2 (from 3).
- Player input is enabled sooner (i.e. less waiting before you can input the next action).
- Keybind for 'Confirm Action' changed to Spacebar.
- Keybind for 'Rest' changed to R.
- Keybind for 'Pass Ball' changed to T.
- Keybind for 'Shoot Ball' changed to Y.
- Enabled VSync by default. (An option to disable it may be added in a future update. Please let me know if this is important to you!)
- The par countdown board now says "Over Par" instead of "No Par".
🐛 Bug Fixes
- Fixed crash when you push an enemy in such a way that it would intend to attack outside the field grid on its next turn (this only affected attacks, not movement).
- Fixed camera becoming stuck zoomed in if you used the Shoot command then the ball lands on another human player.
- Fixed players spending an additional Stamina point when they step on to the ball's tile.
- Fixed application running in the background (and therefore receiving keyboard input).
- Fixed ball becoming the wrong scale after being shot.
- Possible fix for crash after enemy is hit and stunned by another enemy (Unconfirmed, hard to reproduce. Please let me know if you experience this!).