Dungeon Deathball

Dungeon Deathball 0.30

Version
0.30
Version Date
May 13, 2021
Links

Patch Notes

The Speedy Update (v0.30)

Overview



[*]Enemy AI is a bit smarter.
[*]Intention markers give more information about the attack type.
[*]'Fast Mode' is even faster, and you also have additional options for speeding up the game.
[*]Overhauled the 'Options' menu.
[*]Overhauled the 'Stage Start' screen.



You can now tune the game to be pretty fast, for when you really need to squeeze a run into your lunch break.

Full Changelist



🆕 Added

  • Windowed mode option.
  • Option to disable dynamic cameras.
  • Option to automatically skip long menu animations and cinematics.
  • "Restore Defaults" button in options menu.
🔁 Changed

  • Wandering (green) enemies will move towards players if they can reach an adjacent tile.
  • Enemies will move towards the Ball if it's on an adjacent tile.
  • Enemies standing on Hazard tiles will prioritise moving off them.
  • Ball Modifiers now change automatically with each stage, but the multiplier only changes if you use a modifier.
  • All goalies in Trial 4 are replaced with the Slam Lad variant.
  • Options menu revamped to fit more items in.
  • Stage Start menu revamped to move ball buttons and info closer together.
  • Stage Start screen now displays how many of each ball modififer you've used.
  • Ball Modifier selection buttons now display their difficulty effect (Easy/Normal/Hard).
  • Fast Mode now skips blocked spawns.
  • Fast Mode now speeds up many more minor delays.
  • Hazard tile popups now display their Stun stat.
  • Attack cameras now track whatever was hit, to prevent cases where it would be pushed off-screen.
  • Intention arrows differentiate between normal attacks and 'charge' attacks.
  • Intention arrows differentiate between normal attacks and 'wind' attacks.
  • Hatcheries' spawn intention marker changes colour if the spawn will be blocked.
  • Blocked spawns now display a text popup.
  • Missed enemy attacks now display a text popup.
  • Clarified help text for enemies who attack a row of tiles.
  • When Resting, the amount of stamina recovered appears in the text popup.
  • Team Info screen displays each player's perk level as an icon.
  • Team Info screen displays each player's class with colour-coded text.
  • Team Info screen now displays Ball Modifier's difficulty effect.
🐛 Fixed

  • 'Dino-floor' achievement is no longer unlocked by Lightning Hazards.
  • "Stunned" popups no longer display "-1" if the duration is infinite.
  • Options menu items are now always in the same order, regardless of whether you access the menu from the title screen or the pause menu.
  • Piercing attacks now push all targets simultaneously, instead of waiting for each one's hit animation to finish.
  • Team Info screen now displays correct Score Multiplier for Ball Modifier.



Enjoy!

Matt