Dungeon Defenders II

Dungeon Defenders II 20.2

Version
20.2
Version Date
April 27, 2017
Links

Patch Notes

Patch 20.2 Out Now

Patch 20.2 is out now! Here are the notes:

Server Improvements


  • We’ve made multiple improvements to our servers that should help reduce the overall number of disconnects.

Zapper Boss Changes


The goal of the Zapper boss is to disable a large amount of defenses at once; however, its damage was causing defenses to instantly die – and in some cases, the core, too. With the below changes, the Zapper should be more in line with how we want it to affect the battlefield.
  • Damage radically decreased to very, very low values.
  • Health slightly decreased.
  • Has a very large radius that stuns all Defenses hit for 45s.
  • Size slightly reduced, and AI updated to make kamikaze mechanics target more correctly and be less easy to trick into kamikazing into a Hero.

Split Viper Shard


The Split Viper Shard was turning Sand Viper into a bit of a runaway monster. With this change, we wanted to keep the net DPS of hitting 3 targets pretty high, but a slight Defense Power penalty allows us to keep it closer to the intended benefits (it's still really, really good though).
  • Split Viper Shard at max level now applies a small Defense Power penalty, ending at -20% at maximum level.

Bug Fixes


  • Fixed an issue where the Defense Speed stat wasn’t accurately applying unless players unequipped/re-equipped their Shards/Relics. Everyone should see accurate Defense Speed stats now.
  • Fixed an issue where the Earthshatter Tower was unable to hit smaller enemies. We gave it some new glasses, and it now hits them properly.
  • You can now pick up the golden ingot from the Forest Biome map in all game modes.
  • The Mystic has regained the Snake God’s favor. Appeasement buffs are working again.
  • Kobold Fliers and EMP Kobold Fliers have death animations once again. Now they should crash into the ground and dissolve out when killed, rather than instantly disappearing. Good for you; bad for them.
  • If a player has more than 8 inventory bags, the price of the "max out bags" bundle will no longer appear negative.
  • Added some collision to the scroll cauldrons behind the Gran Ma’ster in the tavern.
  • Fixed an issue where unequipping all shards was not working while using a controller. Players no longer have to go into the upgrade UI to unequip shards individually.

Known Issues


  • There’s an issue with the End-of-Match screen where it sometimes won’t let players Continue. We’re looking into it now and hope to have a fix very soon.