Dungeon Defenders

Dungeon Defenders 10.5.13

Version
10.5.13
Version Date
Jan. 24, 2026
Links

Patch Notes

Dungeon Defenders Patch 10.5.13

Balance Changes


More trap and Mortar tower changes will come next patch, as Inferno Trap and Mortar FIre Damage are underperforming even with these latest batch of changes
  • Chanticleer's Chandelier Balance Changes:
    • Increased max bounces from 10 to 15
    • Tweaked some settings on projectile dampening to make it lose less speed in the air
    • Increased maximum projectile radius to be overall bigger, and consistent in size regardless of staff charge percent
    • Lowered fall off damage from .6 to .5
    • Damage against towers increased by 20%
  • Proximity Mine Trap
    • Range Scale 1 -> 1.2
    • Increased tower damage scaling with tower damage stat and base damage
  • Etherian Spike Trap
    • Range Scale 1 -> 1.05
    • Increased tower damage scaling with tower damage stat and base damage
  • Inferno Trap
    • Range Scale 1 -> 1.1
    • Increased tower damage scaling with tower damage stat and base damage

Bug Fixes


  • Fixed player leaving setting lives to a lower amount than intended on Boss Rush II
  • Made it so you can't spawn in after wave 17/18 on boss rush II if you weren't already alive on wave 16
  • Removed Elemental Scaling from core staff drops for the following maps: Lifestream Hollow, Winter Wonderland and Striking Tree
  • Increased swing speed on Sword of Hearts by 12.5% (Was lower than other similar swing speed swords)
  • Fixed nature's pylon not showing their vfx on low graphic settings

For Etheria!