Dungeon Defenders
Dungeon Defenders 10.6.14
Version Date
April 29, 2026
Patch Notes
Dungeon Defenders Patch 10.6.14
Changes
- Added loot drop HUD. Position can be adjusted in UDKCDTSettings file in the config folder for the game. Know issue where icons for armor, weapon and accessories are not showing
- Added Bloom, DOF, Motion blur settings
- Added new CDTSettings Option Menu. Text scaling issues on lower resolutions will be fixed with an update on a later date
- Added space helmet for moonbase tavern
- Added Item Box Size option to options menu
- Add Mute Split Player Audio config option. Sounds that still happen will be fixed with a update on a later date
- Add Toggle Floating Damage Numbers hotkey bound to Ctrl+D
Bug Fixes
- Add flag to prevent simultaneous level-ups from each starting their own process and overwriting each other
- Route primary player through level-up queue so main + splits cycle in order
- Fixed so core doesn't duplicate due to fullscreen splits
- Fixed issue where Assault maps wouldn't start combat phase
- Fixed timer resetting on hermit web wall, causing an infinite web on enemies
- Added back missing Normal function on Desired Direction on Homing Projectiles. Should fix issues where the projectile is too accurate on Workshop Assault
- Fixed the text for unlock moonbase tavern
- Fix Accessed None in homing projectiles when it is destroyed early with no target
- Return in-flight pooled projectiles to pool on combat phase end. Should fix the issue where pooled projectiles are stacking up in number every wave causing lag on longer maps
- Fixed Game Stats UI not responding to Y button for "More info" option in Overview
- More NULL guards to prevent crashes
Changes
Bug Fixes
For Etheria!