Dungeon Defenders
Dungeon Defenders 10.6.22
Version Date
May 22, 2026
Patch Notes
Dungeon Defenders Patch 10.6.22
Engine Changes
- Networking changes, game should run smoother off-host
Visual Changes
- Joust ability is now blue themed to be visually distinct from other ground fires
- Poly machine fire recolour
Balance Changes
- Allowed traps to be placed next to core, like auras.
- Owl Nest Projectile damage 108 -> 98
- Owl Nest Scaling per hit maximum damage scaling 0.9 -> 0.85
- Owl Nest Scaling per hit minimum damage scaling 0.8 -> 0.75
- Wisp Den Projectile damage 55.080002 -> 47
- Cloud Tower Projectile damage 324 -> 300
- Changed Ruthless enemy speed multiplier from 0.35 to 0.5
- Fireball tower damage scaling exponent (90% buff on high end)
- Fireball projectile AoE fall off reduced
- Mortar Damage exponent reduced (15% high end damage nerf)
- Max targets on ethereal spike trap 1 -> 3
- Falloff per consecutive target: 0.5 damage to the 2nd target, 0.25 damage to the third
- Sludge Launcher attack rate increase (45% dps increase)
- Sludge Launcher Z size x1.35
- Added multiply damage on lower stats for Sludge Launcher at:
- Under 1000 - 0.6
- 1000 to 2000 - 0.65
- 2000 to 3000 - 0.75
- 3000 to 4000 - 0.85
- 4000 to 5000 - 0.9
- Auras no longer target in spawn enemies
- Fireball projectile speed 1800 -> 2300
- Proj speed increase on Holy Cannon and Harpoon 3000 -> 4000
- Warden Hero Damage Exponent nerf (9% damage nerf)
- Holy Cannon health 120 -> 160
- Holy Cannon du 5 -> 4
- Holy Cannon Z size x1.2
- Gunwitch Vroom Broom Damage Multiplier 0.9 -> 0.8
- Reduced Gunwitch Vroom Broom movement speed
- Activation interval on witch's curse 5 -> 8 seconds
- Witch's Curse buff duration 10 -> 5 seconds
- Added hero damage scaler to Icy Needle
- Spin squire fast swinging sword damage multiplier nerf of 10%
- Turtle Shell Launcher fire interval decrease, 20% damage nerf
Bug Fixes
- Fixed Circular Slice dealing no damage when activated immediately after a normal swing
- Hero select scene is now closed on player swap; scene's input lock was blocking player 1 after switching back. Scene reopens automatically when switching back to the unselected player.
- Fixed black screen after skipping the Great Old One cutscene on 64-bit
- Fix F-key mashing killing all input
- Added spawn-invicibility early out on pets and heroes to match towers targetting.
- Fullscreen swap only works on host player now to avoid issues where it would corrupt main player, causing it to kick you out of your own game when adding splits
- Fixed Hyper Rifle projectile flashing the skybox
- Added Autofire (max 1 split right now), L = right-click, Control + L = left click
- Fixed checkpoint 0 not restarting TBR if you're on checkpoint 2
- Removed stacking from Obelisk damage debuff, so it can only be applied once to prevent cycling on a low upgrade damage debuff
- Adjusted Series EV 1.75 bracer socket to be more fitting to her character model
- Fixed Broken Heart Gun overperforming
- Autofire: staff support, independent main player, 1-split limit
- Made it so hotkeys can't be pressed when search bar is in focus.
- Fixed hermit not having a purchase url
- Fixed hermit Nature's Pylon not showing the health on tower info
- Fixed an old call that specifically blocked Sharkens from being effected by gas traps.
- Fix for auras not applying correctly to mobs effected by spawn-immunity.
- Extra protection for loading into maps with higher number of heroes than intended
- Fix for the no-damage on autofire staff after cancelling
- Made tiny mini map hide when opening any UI scene
For Etheria!