Dungeon: Keep Her
Dungeon: Keep Her 0.16
Patch Notes
0.16
Breeding
Characters can now be bred by performing specific Lewd interactions!
Pregnant characters will have their belly grow in-game as days go by, eventually giving birth. Characters born into the "Dungeon: Keep Her" universe are instantly adults.
Besides watching their bellies, you can ask any pregnant characters about when they're due and they should give you a time estimate.
They will carry appearance genes and traits from both their parent characters, with a small chance to develop their own!
Characters with the "Barren" trait are unable to be bred, while the "Fertile" trait makes them a lot easier to breed.
For experimentation purposes, there are currently no limitations as to what races/genders can breed or be bred, so things like male characters getting pregnant can happen for now.
These will still be valid in the future but as optional research items.
Clothing Revamps
Most clothing will now come in different, procedural colors and themes! These allow for many different designs and looks for your Keeper and servants.
They have been reworked, with new textures, normals and improved physics.
Clothing items can now also be purchased in the market.
New Physics
Cloth physics are being switched over to a more performant and reliable simulation method, reducing glitches and allowing for new physics based character elements like hair and ears!
Character Leveling
Characters no longer have specific levels for every stat, instead, they now gain Affinity traits with multiple levels that allow them to perform better with certain kinds of equipment and playstyles.
Characters are no longer overleveled and each level up now has a lot more meaning, as you are presented with an event where you can choose from a variety of random bonuses.
Level up rewards include things like:
-Progressing certain weapon affinities
-Gaining new affinities or traits
-Learning new abilities
-Learning new Lewd interactions
-Removing negative traits
-Gem/Gold/Tech rewards
Improved Visuals
Skin normals and shaders have been revamped to allow for a lot more realistic looking skin with improved subsurface scattering effects.
Post-processing settings have been changed, with new, more realistic tonemapping and exposure settings.
Tile Traits
Tiles can now have innate traits of their own, influencing things like resource production or causing unique character effects.
This is meant as a way to spice up your Dungeon designs, adding new variables to the mix!
New Fluids
Following the breeding theme, fluid visuals have been revamped and some new mechanics have been added.
They now have physics of their own and are linked to other animations and modules like orgasm spasms and rhythms.
Other experimental mechanics revolving around fluids are also planned!
General additions and QoL
-Character selection screen is now a larger panel with a more detailed overview of characters, including prisoners and servants in expeditions.
-Free camera during battle and interactions, including vertical mouse look.
-New interaction animations.
-New character animations.
-Character 3D mouth movement when speaking.
-Character 3D deformation when breathing.
-Overview camera switched from ortographic to a more immersive perspective view.
-Faster battle speeds.
-Added a quick "Consent Check" button. Press 'F' if you ever need to quickly or repeteadly know whether or not that character consents to whatever it is you two are doing (I have a feeling they might, but it sure is better to be safe!).
-Reworked task system -- game is less prone to softlocks.
-Simplified some of the hair meshes and clothing, should improve performance on lower end GPUs.
-Several bugfixes and other minor changes.