New Stuffs
New class: Knight
Specialize in heavy weapons, shield is also their weapon, can hold guard stance, has dreadful whirlwind and shield charge skill, but with noticeable drawback that they cannot dash and burn calories very fast! So bring in extra food.
Knight is locked on start, gather total 120,000 class EXP from any class to unlock.
Rework on perk and relic
Perk upgrade is when you level up in the dungeon, it is now come with more variants and synergies.
Most relics will need to be unlocked first, so check the unlock menu for how to proceed.
There is no Steam Achievement yet, but those unlocks will be linking to Steam Achievement when it is here so no worries.
Other Fixes and Tuning
- Town lobby screen: Bring difficulty menu to front menu instead of buried deep inside.
- Town lobby screen: As a fun addition, last lobby member who is not ready will get an annoying message "Waiting for YOU" flash on their screen.
- HUD: Rework on health bar, shows number.
- System: Game will use in-game cursor for clarity. Auto-hide cursor in-game if you play with gamepad.
- Rogue: Gets new passive skill "Elite Damage Up" to be easier to work with boss and elite. (up to +50% damage)
- Adventurer: Buff on faster revive skill. Getting stunned with Cool Sweep skill will now reset (zero) the stun gauge.
- Item: New item modifier "strong" is added to the pool. This will slowdown durability consumption vs its "durable" counterpart which add durability number. (which makes repair in blacksmith more expensive) So having them both together is better economic choice.
- Gameplay: Buff LP and EXP rewards when completed a run perfectly (no death, no continue) or with challenge condition (zero skill, zero item).
Dev Talk Corner
Dungeon Looter is now 1Y anniversary in EA (Early Access). *slow clap*
I saw one EA game gradually raise its price by each major update and people love the idea, I like it too! I thought to myself why didn't I think of that *laugh with tears*, start from something like $4 and slowly going towards $9, but it is too late now and would be unfair to make that change now. Yeah I think I need to do that if I ever have a next EA game.
But no, because Early Access means big game, I think I don't want to solo dev a big game for some time, not in the near future. So no EA game for me for a while.
One more rant, Steam game fest theme this year are all unrelated to Dungeon Looter (horror, deck building fest, etc) so another bummer for me. *sad pepe*
Next plan
Currently I would evaluate it to be around at
70% progress toward full release.
<0.11> Initial EA release
<0.12> Rogue+Sewer
<0.13> Hard mode
<0.14> Knight+Relic <— WE are here
– next ——
<TODO> maybe some addition to current theme (like prison have the wave hold-out)
<TODO> Finally Steam achievement + localization
– full release —–
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That's all for now,
If you found any bugs, please report them in the forum!
ːsteamhappyː