1.1.1997
- Rework on Adventurer class
- Change design on Deleter timeout to spawn group of shadow enemies instead
- Fix a bug when clicking browse icon in blacksmith menu will popup a dialog that could not get rid of
- Fix a bug when defining custom keyboard control with arrow keys will conflict with camera control
Adventurer
TL;DR: The class got its 3 skills reworked and is now center its play on counter attacks.
COOL Sweep, previously it could stun you if spin too much, now it will never, instead it will spin longer, shoots shockwaves but have longer cooldown.
COOL Dash, the hitbox is larger and also now stuns enemies.
COOL Stance, is the new skill to replace old COOL Speech. The character will enter auto-guard state for a duration and you can brawl with group of enemies with ease.
Parry counter-attackCurrently exclusive only to Adventurer, he can do TG counter attack!
It will emit different effect clue when you done it.
Normal counter attack does 1.3x damage, but TG counter attack will start at
whopping 1.7x damage! (upgradable by passive skill)
In addition, all 3 main skills'
cooldown faster if Adventurer do a counter attack hit.
Adventurer was one of the very first class came with the game from its early development, now aged 3 years old, first it was designed to be a little bit tricky to use, like a spin attack that can stun yourself if you spin too much, or the revive skill that you trade your own HP for using it. Thinking back, I wonder what I got on my mind back then when designing those weird skills (laugh), It confuses many players who are trying this game for the first time, the damage was done, I hope this update will make it better and have smoother experience for this class.
Deleter
TL;DR: Instead of a one-hit-kill reaper, now it summons shadow enemies to hunt you down instead.
You still got high chance in finishing the stage if you are very close to clear the map and can navigate to survive their attack, my best advice is to not try to banter with them.
————————
The content update for Dungeon Looter will be paused for a while, as I'm also working on another small game demo which I'm trying to be in time for Steam Next Fest October, if I'm can cook it fast enough. I will keep fixing the bug or major balance issue if any of these issues arise.
As always, if you spot any bug or inconvenient, feels free to drop a message on the forum.
ːsteamhappyː