Dungeon Looter is getting some redesign as stated in last post. The preview of new design are now LIVE in demo.
Get it in the game store page now.New design
The New Economic
Before, there was no real concept of currency, player just trade out their stuff for something new, you don't actually get the payout or change in form of currency.
Now, you can sell items you got from dungeon for money (the new eco) just like everyone would expected from a average RPG game.
Currency is then used in item shop or upgrade shop.
Roguelike Perk
This was something I planned for some time after the EA but I decided that it would be more healthy to put it now. As you can already guess, the perk add up during the run and reset when start a new run.
More minor improvement
Such as highlighting enemies and players, boxes loot which you can destroy, which sometimes hard to spot when they are behind the wall.
Current state of full game
- 4 theme dungeons + Final boss, game can now complete in full loop. (DONE)
- New design (New eco, roguelike perk) as seen in new DEMO (DONE)
- Composing BGM for last theme and last boss.
- Last mile polishing (tuning, credit and acknowledgement screen, tuning reward for career mode, etc)
Trivial Chat
The game is going in good direction and so far I'm satisfied with it.
During the 7 months from last demo release that I keep tuning the game to be more 'FUN' for me is really a pitfall, because when I looked back it makes the game harder. When I'm using the that database with this new DEMO and let new player test it, it was already absurdly hard and not enjoyable at all. Now I have to re-tune everything in database (sweat).
Looking at how each popular game like
Left4Dead set the bar for their
'Normal' difficulty, I just realized that it has to be 'absurdly easy' in veteran player's eyes. In Left4Dead Normal mode you can take a beat from horde of zombies with ease, there are more room in making dumb mistake, you have 100 HP while normal zombies do only like 1-2 HP in this mode.
While in my game, player had 300HP on start and most basic enemy "Bone Skeleton" hits you for ~35 damage, so you only take 8-9 hits to bite the dust, not to mention that if you encounter 2 of them that's now only 4 hits from each of them! Even faster death. That would surely transform into awkward rage quit for new player who is going to try my game.
Now that I've learned from this, from now on when I'm testing for myself, I have to offset extra player into the game, like I'm playing on 4-players setting while I'm solo-ing it. That's more or less make it better! Better for me and new player!
(Image: Content of the same wave for Left: 1 player setting, Right: 4 players setting)
That's all for now.
ːsteamhappyː
Take care,
Wappen Games.