Dungeon Looter

Dungeon Looter Early Access Launch + Demo Updated

Version
Early Access Launch + Demo Updated
Version Date
Oct. 11, 2022
Links

Patch Notes

Early Access Launch + Demo Updated

Dungeon Looter is coming to Steam Early Access (EA) this weekend!




The EA phase will be lacking content depth but it has full game loop. Here is some example on what you can do:
  • 3 dungeon themes (randomized each run) + Final boss theme to finish the game loop
  • Around 4 type of enemies per theme = total ~16 types
  • 3 main classes (Adventurer, Ranger, Mage)
  • 5 main weapon strategy (Sword, Knife, Spear, Bow, Magic wand)
  • Online co-op with your friend, or joining the public room (if you don't mind the wilderness of the internet)
  • Room size can be up to 12* players (*game host must have good connection, large game will be smoother with TCP/IP)
  • Some upgrade to unlock in home base, which worth 10+ runs at least.
  • If you look for higher challenge, for now you can try higher difficulty like playing "3 or 4 players" settings on solo, etc. (hard mode will come later)
Current game state will serve as a foundation for future content such as new environments, enemies, game mode, or mods, which will eventually added along the way.
For example, with some effort I can add a totally new game mode like PvP or making parody game mode on today meta genre MOBA, battle royale or auto survival. (just an idea, would be nice but it will be in the distant future)



Before you make a purchase decision



Reminder, you can again try the DEMO version which is also updated to reflect new tuning/balance/bug fixes from the main product.
Download it now and try with your friends for free! And it has online co-op up to 4 seats.

Small FAQ section


More like a chitchat section…

Q: What will be EA roadmap?

I don't have a solid slideshow to present here, simply put, the plan is to fix critical gameplay or technical problems reported by community, then adding contents towards full release scope, modding and new game mode will be somewhat lower priority after that.

Q: Not my cup of tea

I'm aware that Dungeon Looter will have some barrier of entry, not everyone will 'click' with our game design, that's also why the DEMO version exists. Game formula can still evolve. To tell you the truth 1 year ago was worse than this to the point that our internal testers complained, but now it is getting better with each feedback iteration.

In the long run, if public modding system comes, I'm sure some community-tuned gameplay formula might even better than mine, I'm not the best game designer but I do adapt to the feedback.

Q: I see a lot of ready-made store assets?

While I felt embarrassed as they are not original, for solo developer, I do have to rely on them for now, art asset is one of my weak field to tackle. I also tried my best to modify some of them rather than using them as-is from the package. And yes I do get that tingling feeling too when I see other indie game using exact same asset pack. (It is like A-HA! moment)

Q: Discord?

I think I won't be able to meet the expectation of managing/moderating/active/keeping everyone happy on the discord server. If it is going to be a inactive one, I prefer not to have one. Let's use Steam forum for now. (although a bit inconvenient that it cannot post images, but doable with external site like imgbb) I will try my best to reply to every comment as my schedule allow.

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We hope to leave Dungeon Looter in your consideration!

ːsteamhappyː
See you in dungeon!
Wappen Games.