[0.8.7] Patch Notes
Bug fix- Random hero selection is now properly displayed
- Notifications are no longer displayed on top of transition screens
- Players can now unequip an item without this one disappearing
- The instant power given by the “Emergency Generator” module is now ignored if the room is already powered by the Auto Power event
- Stele is now immune to zone damage
- “Fast but Weak mobs” stele event no longer stops mobs when they stack
- Saves, merchants, dust (initial / loot) and items are now functional in the endless mode with the Drill pod
- Armoury floors no longer spawn free heroes
- Fixed some sprites glitches
Balance- Reduced basic FIS incomes
- Increased cost of Emergency Generator (now incremental)
- Increased cost of FIS modules
- Reduced Wit of Mechanical Pal
- Tweaked cost and spawn value of items
- Reduced Pilfer effect
- Reduced power of flying Necro mob
- Increased classic item spawn in the Infirmary Pod
- Increased difficulty in Easy and Too Easy mode (power of mobs)
Please keep in mind that your previous game save will not be compatible with this new version.
~Amplitude Studios