Hello everyone,
This time, it's for real! The official public update 0.9 is here. Thanks to our courageous players who tested the branch version to help us to finalise it :) So we added the
2 last heroes, a mob and an event but also the much-awaited
tactical map, the
backpack and other
improvements requested by the community.
Content
- Added 2 new heroes:
- Mizi Kurtiz, the G2G hero and her dark companion
- Kreyang, the EL Founder pack Drakken hero
- Added 1 new event: the EMP, which temporarily deactivates modules of random rooms [G2G] Thanks Stealth_Hawk
- Added 1 new mob: the Hurna Debuffer (and its elite form) which reduces the attack power of heroes in the room
- Added “almost-HD” portraits for the heroes HUD
- Improved environments by adding props, animations and FXs
- Added situational dialogues (different for each heroes)
- Added new tutorial (select in the menu to test it) [WIP]
- Added 2 special skills for prisoners and crew members
Improvements
- Added a tactical map: mouse wheel down to zoom out, then click or mouse wheel up over a room to zoom in. You can move and (un)power rooms in this mode
- Improved the Crystal phase:
- The rooms are no longer unpowered
- The Crystal can’t be put back in the first room
- All the doors of the floor are opened!
- You have to decide when you leave the floor: all your crew have to be in the exit, otherwise you lose them!
- Added a backpack in the Inventory panel: all items in this bag will be kept between floors
- Added remote powering: auto-power several rooms at the same time by clicking on a remote room as long as you have enough Dust
- Improved Merchants: each one now has a currency between Food, Industry, Science and Dust for sell and buy
- Added a “multi-doors” bonus: get a score bonus when you open doors in an “action phase”
- Added a pause button on the bottom right widget
- Improved several animations on monsters & heroes
- Heroes found in the dungeon can now have a higher level (with cost slightly increased)
- Added hero refund: if you dismiss a hero, you get a certain amount of food based on his level
- Added a special portrait when a hero dies
- Improved Heroes HUD: reorganised the buttons to avoid misclicks, improved wounded feedback
- Improved GUI (log, hero panel, FIDS, dialogue, transition screens…)
- Unlocked Deena by default
- Changed low health feedback to be sooner and more visible
- Improved Auto-Powered FX and environment FXs
- Added new FXs for each module upgrade
Balancing
- Increased the level up cost of first hero levels, slightly reduced the last ones (global cost is increased)
- Increased number of new heroes in the floor
- Reduced heal cost in the Infirmary Pod
- Reduced Shop cost (build & research)
- Tweaked item costs (for drugs) and effects (for devices)
- Increased Lure activation delay
- Reduced the power and the number of the anti-minor modules mobs
- Increased power of Kamikazes, but they also hurt other creatures
- Changed Holohero module behaviour: it no longer attracts mobs of other rooms
- Increased Holohero module defence
Bug fix (since branch 0.9.20)
- Kreyang is available for Endless Legend Founder Pack owners
- Level up stats preview is displayed
- Green colour is correct in the tactical map (shows rooms with modules inside)
- Heroes selection marker is correct in the tactical map
- Several panels are now hidden in the tactical map (dialogs, crystal button…)
- Mouse wheel can be used in the Inventory
- System menu is fixed
- Lighting glitch in the Sewers environment is fixed
- Hero sprites glitches during attack have been fixed
- Kamikazes Elite behaviour is fixed
Amplitude Studios