Dungeon of the ENDLESS

Dungeon of the ENDLESS Release Date Announced

Version
Release Date Announced
Version Date
Oct. 15, 2014
Links

Patch Notes

Release Date Announced



Hey everyone,

In case you missed the our stream yesterday, we would like to announce that Dungeon of the Endless will be complete and leave Early Access on October 27th!

DotE was launched on Steam Early Access on December 11th, 2013 and has been greatly improved thanks to your feedback, suggestions, design discussions, bug reports, but also forum contests, brainstorms, surveys, GAMES2GETHER votes and so on. With your awesome participation, we were able to create unique content for the game such as heroes, spaceships, modules, events or Steam achievements. Thank you all for participating in this Early Access. Here's a trailer we made for you:

https://www.youtube.com/watch?v=sGJuViaIdfA
Founder and Pixel pack players usernames in the credits have been extracted from the official Amplitude forum users database, with a DotE Steam CD key redeemed



NEW FEATURES



New features in Dungeon of the Endless include:
  • Interweaving Storylines: The dungeons aren’t the only things that are endless in Dungeon of the Endless. It offers overlapping and even intimate relationships between characters that are always fun and often surprising.
  • New Spaceships: The player will be able to unlock new spaceships (aka game modes), such as the Sanitary pod, which offers increased difficulty levels of play.
  • The Jungle levels: The experience is now complete as players will be able to go up to the twelfth and final floor before reaching the surface.
  • A Journal and an Album: Track your scores with the Journal and follow your game progress in the Album, displaying pictures and hints on the secrets around Auriga and its new visitors.
  • Cooperative Multiplayer: For gamers who like to play with others, the two to four player cooperative enables players to strategise best routes, work together to share resources, and team up to kick all sorts of alien ass.

/// Please note that you will be able to test these changes in a test branch we will release sometime this week.



SCREENSHOTS










~Amplitude Studios