Dungeon Team

Dungeon Team AI Update!

Version
AI Update!
Version Date
Dec. 9, 2024
Links

Patch Notes

AI Update!

  • Balance
    • Nerfed Adrenaline
      • MP Cost: 75 - L –> 150 - L*3
      • AP Gain: 25 + L*( St/12 ) –> 10 + L*( St/12 )
    • Boosted Layers of Protection potency: L*1.5 –> L*5
    • Increased Healing Prayer AP cost: 20 –> 45
    • Nerfed Sanctuary
      • AP Cost: 25 –> 65
      • MP Cost: 30 + L*5 –> 40 + L*6
      • Effect Range: 3 –> 2
    • Nerfed Infect Mind
      • AP Cost: 10 –> 30
      • MP Cost: 20 + L*2 –> 20 + L*5
    • Adusted summoning spells' MP Cost scaling: L*50 –> 100+L*40
  • AI
    • Units should no longer perform actions before the results of the previous action are calculated (e.g. shooting arrows at dead enemies).
    • Units should no longer do Roundhouse when there aren't enemies in range.
    • Changed the way "best melee target" is calculated. Units should no longer break away from nearby enemies to go after a distant enemy with low HP. Also fixes the wasting-a-turn-running-back-and-forth bug.
    • Units should no longer pass turns with full AP
    • Units should now stack Armor Break appropriately
    • Units should now use Mortal Strike on slowed targets
    • CC abilities should no longer be duplicated
    • Units should now use Stance Dancing appropriately (defensive for tanks, offensive for DPS)
    • Ranged DPS should now use a variety of equipped abilities (including Fumigate and Lightning)
    • Improved the targeting for DoT abilities
  • … aaaand … drastically improved Caverns CPU performance