- Inn: Increased maintain/upgrade peanut thresholds again
- Balance:
- Lightning AP/MP costs adjusted
- AP Cost: 25 –> 40 - L
- MP Cost: 50 + L*4 –> 30 + L*3
- Summon Dwarf/Elf/Faerie MP cost adjusted: 100 + L*40 –> 150 + L*25
- Holy force AP cost increased: 10 –> 40 - L
- Dwarves: removed Shield Block and added Slam
- Slam knockback reduced: 2 + L*( St/80 ) –> 1 + L*( St/120 )
- AI
- Fixed a bug causing units sometimes to act before the result of the previous ability was calculated (e.g. shooting arrows at dead targets, double-casting CC).
- Fixed several bugs causing units sometimes to run back & forth aimlessly
- In PvP, the Interference tree now only targets enemy heroes
- Only in Caverns will DoT abilities be spread around evenly. In PvP they'll now focus down one hero target.
- Archers should no longer melee attack adjacent enemies when they have the opportunity to step back & shoot
- Tanks will no longer target stunned enemies with Taunt
- Increased the chances for DPS Close units to use Sky Hammer and Slam
- Support units now consider groups of 2+ allies (from 3) as a "cluster" for AoE heals
- Units will no longer use Adrenaline while feared
- Fixed bugs preventing use of XP Potions / Candles from hero inventory
- Fixed a bug causing summoned units' puppets sometimes not to appear
- Added SFX to Razor Shot and Blunt Arrow
- Tweaked renderings for Scared, Enraged, Road to Nowhere, Infect Mind