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Dungeon Team
Dungeon Team Dungeon Team November updates!
Version
Dungeon Team November updates!
Version Date
Nov. 29, 2024
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Source
Patch Notes
Dungeon Team November updates!
Balance
Boosted Suture bleed reduction potency: (20 + Level*(Le/8 + De/12)) –> (20 + Level*(Le/4 + De/8))
Increased Sanctuary effect range from 2 -> 3
Rebalanced Mystic focus to cost less AP
Nerfed the "of Terror" weapon suffix to proc less & have shorter duration
Increased the stat bonuses of medium & light armor pieces; increased shield AC
Dwarf/elf/faerie and poppets summons have been limited to 2~5, scaling with ability level
XP calculation also has been overhauled - leveling up is muuuuuch faster now
Shop
Added a "Sell All" button to the shop
Fixed a bug unlocking bag slots from the Shop
Fixed a bug making players unable to sell their starting bags
Caverns
When traveling thru doors, heroes will enter in order of Armor Class (tanks in front)
Heroes now start each run grouped together
The Caverns view is now pannable by click+dragging
Fixed a bug allowing players to skip Caverns levels by spam clicking the stairs
Increased the minimum breadth of hallways
Inn
Resizing the window from the Inn screen no longer breaks the universe
Arena
The Arena turn timer stops at zero now
Now no rewards will be granted for battles aborted in under 2 minutes
General
Player names can now have characters from any language
You can now move around bags with items in them.
Fixed a bug calculating teams' HP remaining bars in the Inn/Arena
Added a tutorial for new players
Restricted areas of the game for beginners, starting out in Caverns and progressively unlocking other
Added new weapon prefix "Gladiator's" - 20% chance to stun.
Added mod commands to silence misbehaving players; deputized Mr. Gentle, Trevor, Draquonis2019, and Meisterlampe as mods.
Audio will now be muted when tabbing out / minimizing the game.
Pixie Dust store appeal for wishlists is now an appeal for reviews
Added Russian language support
Fixed many Ability Tooltips
AI
Fixed AI lockups caused by Enraged conditions
Fixed several other AI bugs causing infinite loops in Caverns
Fixed AI bugs preventing the Support tree from using Send Mana and Sanctuary
Fixed a bug causing ranged units to charge in for melee attacks
When surrounded, toons will look to melee attack an adjacent mob rather than pass turn
Performance
Dead body debris now disappears after 60 seconds
Fixed a (bad) memory leak on the Edit Hero screen
Did an optimization to the peanuts animation
Fixed a caverns memory leak
Did an optimization to the blessed rendering
Reduced number of particles rendered for Blessed condition and Molotov explosion