Dungeonmans

Dungeonmans 1.1

Version
1.1
Version Date
Feb. 28, 2015
Links

Patch Notes

Dungeonmans Release 1.1a Patch Notes: Finite Dungeon! Retirement!

The Finite Dungeon


The Finite Dungeon is post-game content, a straight up dungeon crawl with a myriad of enemies, high level scaling, and a variety of music and art. What lies at the bottom? Is there a bottom? Is there a top?
  • The mechanics of the Finite Dungeon will allow you to perform Academy duties such as turning in Proofs and other items.
  • Enemies scale in power as you descend the dungeon, and eventually scale beyond level 15. To counter this, there is a new mechanic called Glory.
  • Glorious items have a Glory Rank, which starts at 1 and ends at some really high number you probably won’t reach. Glorious weapons have their damage scaled up, Glorious armor grants a health bonus when worn. Glorious potions provide larger healing and stat bonuses.
  • Take note that Glory does not scale Stamina or Mana pools. Those are already silly large. They will continue to grow as your Foom and Stremf increase, but they will not be directly affected by most* gear.
  • The Finite Dungeon is a one way trip! There are no stairs up, and Carefully Escape Dungeon will teleport you to the starting point of the floor you’re on, but not out of the Dungeon. No getting amulet of Mij and running back to the top while crap spawns around you. Just keep going down and looting monsters.

Dungeon Dervish Update


DD has a new mechanic, Tempo. When you start killing things, you get in the zone, and your hero bounces back and forth to keep her energy up.
  • Tempo activates for three rounds when you kill an enemy in melee. Killing another enemy during this time resets Tempo to 3 rounds.
  • While Tempo is active, your DD powers do not cause Strain.
  • Tempo increases your Parry. When you parry an attack while Tempo is active, you are granted a counterattack.
  • Using DD powers while Tempo is active causes Tempo to rank up. Each rank of Tempo gives you a 4% melee damage bonus and a 2% parry bonus.
  • Tempo ranks max out at 5.
  • Razor Fury now gives you the option of taking one step before whirling around attacking.
  • Decimanser’s Dance now attacks the enemy with the lowest hit points first, and will continue to prioritize the lowest hit point enemy as the attacks chain. If the attack does not kill the final target, it applies a bleed which can be defined as “Sick Nasty”.

Town Improvements


  • There are a multitude of new shop types representing varieties of gear and combat styles. Shopkeepers now have unique names and additional audio/dialogue flavor.
  • Towns are better represented on maps, including Prosperity Rank.
  • Selling items no longer causes your inventory to randomly shuffle around.

Retiring your Dungeonmans


When you reach level 10, you may visit the Headmaster and suggest that you retire. There are three options:
  • First is to teach at the Academy.
  • Second is to open a shop in the wilderness – this requires some Purloined Inventory.
  • Third is to wander the world as an Adventurer.
Retiring is the end for that hero, and you will roll a new one!

Stamina and Mana Regen Powers


Most all powers that restore Stamina and Mana during combat now restore a flat value instead of a percentage. These abilities should be useful in helping you keep your resources up but they should not give you the ability to simply recover all stamina in a single round, or cast spells without running out of mana ever.

Combat Balance


  • Monster HP is going up, a small amount at the mid range and a much larger amount at the high range.
  • Monster damage is going up starting around level 8 or so.
  • However, bursty Bleed damage is going down. Bleed damage ignores armor, and has been the cause of some pretty suspect 1HKOs.
  • Resists will be a little harder to come by.
  • All Lightspear based abilities now include your main hand weapon in damage scaling.
  • On Highest Wind and Fury Felled A Thousand Foes now take your mainhand weapon damage into account.
  • Power Drive now takes weapon damage into account.
  • Light Armor now increases the absorb level of Light Shield based on your maximum health and the quality of the armor.

Some Bug Fixes


  • Infinite Library Books exploit fixed, lol sorry.
  • Shop sales UI no longer shuffles everywhere.
  • Lesser Beast research is now recorded in the museum.
  • The Chemistress sprite is unlocked when the Alchemy Lab is maxed out.
  • Typos here and there cleaned up.
  • Monsters now have Protips you can see on mouseover/inspect if you have sufficient Monster Knowledge.