There's a new Beta version available for Dungeonmans if you choose to opt in. Here are the changes included:
Bare Handed Combat
In preparation for the Psychomanser class, you can now use your bare hands to punch monsters. Bare hands cannot be enchanted and deal 1 damage + your bonus damage from Stremf. Hand Wraps or something similar will be added to allow for enchanted punching.
Heroskins now have an additional property, "skintone", which will determine what color the fists should be. 0 represents a caucasian skin tone, 1 a more olive/yellowish color, and 2 dark brown.
Random Name List
The next time you load the game, you'll find a file called random_hero_names.txt in your save folder. Follow the instructions inside if you want to create a prepackaged list of random hero names for your adventures.
Balance Changes
- Block and Parry are now calulated before Dodge, which will raise the likelyhood of counterattacks from powers such as Tempo and High Guard.
- Dodge is capped at 90%– every enemy has at least a 10% chance to hit you.
- New Armor enchants have been added for Tier 2 and 3 Bolster scrolls. No longer will you be stuck with Deft, Fluid and Sturdy.
- Searing Bloodragers now do 40% less damage.
- Battle Fervor no longer replenishes Stamina on kills.
- Purpleated Trigers now have a level scaling range of 12 to 15, instead of 15 to 15. Whoops.
- Volatile Liquidity consumes all Deadpulses, and still is a bad power.
UI Improvements
- Bleed Resist is now displayed in the UI
- "Extra Action!" is displayed in the buff/debuff list over the stat block when you have 200 or more AP to spend.
Bug Fixes
- I Am Death Incinerator!, Rocks Fall, and Punk Molotov crashes fixed.
- Rare Banner crash fixed.
- Rare World Gen hang fixed.
- Tightened up restrictions on invalid character names to prevent crashes.
- Armor Passives are now disabled if not wearing the correct armor.
- Global resist penalties / bonuses no longer apply twice. Specifically, Pneumatized now has the correct 15% penalty and not 30% to all damage taken.
- Bleed resist powers (such as Bloodglue Brew) now give 9001% Bleed Resistance instead of 100%.
- Bolster Scrolls are now only usable on the appropriate item types.
- One Stood Against Many buff now correctly modifies outgoing and incoming damage.
- Anavrin now correctly misses every time.
- Saving and loading during a Traplord battle no longer causes the Traplord to enter an unbeatable state.
- Upgraded Libraries now correctly spawn books for new Dungeonmens at the Academy.
- Refreshments Are Served is no longer named Rapier Wit.