Dungeonmans
Dungeonmans Labor Day patch notes
Version
Labor Day patch notes
Version Date
Sept. 7, 2021
Patch Notes
Labor Day patch notes
Had some time over the weekend to touch up some things, including some long standing UI bugs.
* Identified consumables shouldn't appear in the "???" unidentified tab now.
* The input bug where question marks keep appearing should be fixed.
* A fair number of powers and effects that could not cause critical hits now can, this mostly applies to end game stuff but does include early powers like Power Drive.
* Door Spikes are fixed – previously when they sealed a door they also reduced all incoming door damage to 1, even though the screen said otherwise. This is no longer the case.
* Lightspears still work. Had to double check that one.
* There were a couple of other fixes from work last weekend but they were in a notepad++ file and I lost them.